After a long break I started to resurrect this project again :) I will be adding this as a tool to the ShoeBox set which is free as well. The only difference will be that it will reside next to other bitmap and sprite related tools. A early version I did put together yesterday evening: Some things I already managed to…
diffuse(albedo) and specular should be rule-based with no artist input/interpretation of the material. specular is a flat value (unless you have different surface/material types on the same map) diffuse(albedo) is a mean range based on the albedo of the material type. roughness/glossiness are based on the surface detail on…
Thats what I figured EQ Never though of doing them both collaterally elementrix. After I saw http://www.polycount.com/forum/showthread.php?t=82426 I was getting inspired to start hard surface again but this time try making cannons and artillery and fun little stuff and right now that sounds very interesting. I was also in…
It seems to me that you are using the Spec/Gloss PBR workflow, Am I right? If so you make a lot of mistake regarding your albedo or Spec values. You have to understand that if you are working on a PBR workflow, your Albedo is suppose to be a flat version of your texture with NO SHADOWS or LIGHT informations, only colors.…
several valid technical issues outlined above, but i think you're missing a big non-tech one : the snow ... it's blown in through the door, fair enough, but then it's look like it's blown happily around, sticking uniformly to each surface regardless of its distance from the door or whether it faces it or not. Except for…
@ adam yeah would be good to move this to technical talk; seems to be more about that than showing off the bits now. @Vulmer You need to connect this to a specific post process in order to get it working out of the box. The one that works by default can be found in UTGame>Effects>FX_HitEffects and is called…
Jackablade: No there's very little power. There is a very large voltage difference, on an atomic scale anyway, with extremely low amperage, and the conversion back to ground state is happening very quickly. They mention in the video getting 60 kilovolt xrays out of the tape.. If my understanding is correct that's an xray…
Daz: - Yep... actually the problem with zbrush is the fact, that you cannot change the topology (i'm not talking about splitting loops and simple extrusions, but remodeling topology...) - Zbrush can be used as mid level detailing tool too. Only problem for me is the fact that it is quite hard to do major rotational changes…
On my characters that are wips, i think im just gonna finish the modeling on those and call it a day, Im not sure if texturing them is that important. I have a couple of pieces that show that i can texture ok. Plus two of my friends who are now in the gaming industry only had models with no textures, so i think i'll have a…
Quick question guys...what is the best way to embed high quality video without requiring the viewer to download something? I'm a bit disappointed vimeo can't do HD embedded. aesir: No problem. The crits confirmed what I was thinking myself so I'll have to get back to it. I'm pretty happy with the cloth around the bottom of…