About the puddles: They are actually super simple! just a vertex Paint material with my floor and a black material with roughness of 0 and metalness of 1 for the vertexpainting. I think what really makes the relfections nice is the Screen Space Reflections option and the Distance Field Ambient Occlussion (DFAO). And also a…
Hehe nice of you to post it here Davision! I didn't look at your file yet but the spec not behaving well might come from a material not instanced/parented to the correct base shader. Did you use Base_02 as a parent? If I understand the engine properly a completely custom material assigned to a bodypart won't display…
Thanks, woogity. I'll try and address each of your comments here. On the positive points: Thanks for the comments on the mystic guy. I'm glad he reminds you of a del toro creature, I love that guys work. About the piercings on his back suggestion, they're already there :) I'll post a back shot of him in a bit. The dangly…
This is a hard thing to do Scott; give an animal a humanesque stance and demeanour. But i think you've pulled it off. The armour looks a little 'airbrushed' right now. I Perhaps it just needs some texture. Still perhaps it wont really matter If it's getting an env. map. As for the edge flow issue, well, it's not nearly as…
So after setting everything up (maps and mesh) in DDO and baking the maps, i opened up 3DO, to find out that i most likely need a new disk. Right after opening up 3DO a message popped up saying that i should close Photoshop for insufficient memory. When i pan the view it turns pitch black and once i'm done the image/mesh…
Finished Video of the Environment: [ame= http://www.youtube.com/watch?v=EJxETglTpzg]Cryengine 3 Bathroom Study - YouTube[/ame] Hey guys I just want to share my latest environment piece. I did this project to further learn the advance features of CE3 and to practice lighting in-depth. My main goal is to know the necessary…
Someone correct me if I'm wrong, but the biggest learning curve for me was that there are two ways to do PBR. Just remember these key difference: Metalness: it controls how much something reflects. So the difference between a chrome ball and a rubber ball. Obviously a chrome ball is very mirror like, right? Roughness: It…
I'm having the same problem. Based on my experience I'm assuming the lightmass specular is not only based on channel 0 UVs, but also takes place in UV space, meaning that the only way you'll ever get decent lightmass specular is if all of the UVs in channel 0 are facing the "right" way (and even then I don't know if the…
- good lighting, and scale feels good any comments would mostly be about enhancing composition since the assets are marketplace - the two damage columns have damage facing each other, it creates a window that draws my eye to nothing, i wonder what rotating each of those in opposite directions would do, it would create a C…
There's a party in my pants and you're all invited! yes, thats a disco ball, and a bowl of candy for people to snack on. I might have made it awkward by moaning every time someone grabbed a piece. And theres a little beer pong table setup in there, but its hard to see in the pics. I have a strobe light app on my phone, so…