You're off to a good start, but there are things that need tweaking. * It's great that it's scalable but the design falls apart at larger screen sizes. On a phone, all of your pieces fall into one neat column and it looks good. Set a max width for that column to where your pieces are big enough to view, but that column…
That is a pretty broad question with a lot of techniques not only do you need to nail old and worn but you need to nail the TF2 style. That often comes through in the modeling and in the textures. Depending on what the objects are made out of there are quite a few techniques that can be applied. For the most part TF2…
You definitely have some skill and no one can deny that you arent a decent modeller but there are some serious issues that you would need to address, IMHO, before you ever considered including them in your portfolio. * Your edges are extremely sharp on your meshes (especially the laptop) to the point where having a normal…
Usually you model a Highpoly first in Zbrush/Max/maya/modo/blender and then create a lowpoly and UV it. How you make the lowpoly is not important, just make sure that it matches the HP as closely as possible while retaining a sane polygon budget (or more accurate, vertices budget). You don't need to UV your Highpoly,…
Supporting Alloy Shaders Stage 1 Let’s talk Injection Headers and Alloy Shaders. Most users are not aware that you can take advantage of some Alloy features using Unity surface shaders without needing to convert your shaders manually. It’s extremely quick to setup, you could start using the Amplify Shader Editor with Alloy…
Hey man! Digging it so far but there were a couple of things I wanted to point out. The spacing is inconsistent between a lot of things. And the I don't understand why you have a 2d art and a studies... Why can't you put the studies in with the 2d art? Are you not proud of them? Is that why they are in their own category…
Your garage environment is a reasonable first
effort for a self-taught artist. There are a variety of different
considerations to make when presenting your work, but when showcasing an
environment, lighting and composition are very important. Most artists will
acknowledge that reference gathering is a crucial first step to…
Site looks nice Take the user directly to the portfolio. Home page is unnecessary. I like that I can click through the whole portfolio with the current gallery setup. However, it buries your pieces into this format. I was surprised to see whole UDK levels after a few simple props. One argument here is ordering your pieces…
@Axi5 Yeah, I know you're right, I just really wish you weren't :D The main reason I mentioned Photoshop in relation to UV Unwrapping is that I have seen around the forums in the past that it's recommended to learn it. I'm mostly worried about time more than anything though, so if there are softwares that do the same thing…
I tried getting rid of the semicolon and now I get even more errors? Help? I'm a bit confused. :( new code:// extend UIAction if this action should be UI Kismet Action instead of a Level Kismet Actionclass CameraMovement extends…