Problem with Maya is that if you really want the best out of it you need to put in the hours. I think the worst thing you can do is go "Max does it this way, why doesn't Maya have the exact same tool?" because really, they both are very different programs. It's been said many times before. I'd avoid using switching tools…
Aye. Z2 was shocking stable I found. In the two years I've had it, it's only crashed a handful of times, and usually when I was pushing it pretty far. Z3.....not the same storey. I crashed it about 10 times in 5 minutes just trying to blur a mask on a model. And there have been other crashes for other things too. It's…
i used to drink about two to three liters of coke a day, and stopped because i wanted to break the caffiene addiction. whenever i went an few hours without coke i would get a very bad headache, so i just went through the withdrawal for like four days and felt very very good afterwards. i have it on occasion if i order…
Surface details are shaping up. I think the musclature is much more natural now. He still isnt really quite right in the bigger forms, though. The ribcage seems like it should be more a bit convext on the chest area, the arms are too wide but to have this little thickness, the thighs/quads are absolutely embarrassing for…
I really hope you are able to get to a better place asap. However...always keep the long view in mind. You don't know what the future will hold, and you can't sprint forever. This is a lesson that life has tried to teach me a thousand times, but I still make the same mistakes again and again. Just two days ago I was…
Heyho! I just released a tiny update, to make FJTools compatible with ZBrush 2026.1 The full patch notes are: - FJTools is now compatable with ZBrush 2026.1 - The QuickMenu now adheres to the "Preferences > UI > Button Size" setting - A bug that caused the plugin to crash when too many variables were used in the QuickMenu…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
since you're using averaged normals, you have these two connections really tightly, which will cause your low poly to shade weird - which then shows up in your bake. Try connecting it differently, or adding a loop here too alleviate the shading issue. Kinda strange that you have that similar issue in other parts of your…
For portfolio? Probably not no, not sure why it would? For a job, i'd wager it plays a bigger role. I say this as someone who is looking to land my first job, sent 50+ applications already. I see ''software proficiency in : Maya '' Like you said also a mix of knowing Blender/Maya/3DSMAX will do just fine in other job…
Edit: no luck finding a good match yet, but thanks so much for everyone that got in touch! Hello once again, I got blessed with a lot of responses for my last two posts regarding Character Development and Playfield Art and would like to say a very heartfelt thank you to all of you who took the time to get in touch. Right…