I guess nostrils got smaller as I moved them around ,actually her eyes are not in the middle of the face and there is too much space between eye and eyebrow so I tried to kill 2 bird with 1 stone by moving eyes , the real problem is eyebrow its way to high on her forehead .That will depends on the person but usually on…
@starcow I can see the images just fine, and likely anyone with their browsers/ad blockers configured to allow images from third-party domains should as well. So, getting back on track, that's a nicely executed idea. You did a good job on the stone ground pattern,. The repetition isn't as obvious as in the original despite…
Back to the topic. Why would you want dynamic GI in RTS game ? I mean really.. I can understrand need for dynamic GI in something like sandbox RPG, for that matter any sandbox game, as they tend to pretty open ended and dynamic in their own way, where nothing is set in stone. Plus, players are usually quite close the the…
It's interesting what you've done to fill in the rest of the concept, personally I reckon having stone tiles or some cracked ground to match the graveyard crypt type setting would actually be quite cliched and predictable I find the juxtaposition of the bright foliage with the sombre props actually works in a weird way,…
I think it's a very interesting scene, there's still a number of things you can do though. One of the things that I see immediately is that your normal maps are super strong. You can really make the high frequency detail a lot more subtle (looking at the stone wall texture here). Some of your uvs are still sloppy, but I…
haha really loved the cake example ;) , this is just one of those projects/ models that will be a stepping stone for a better project, so yeah the anatomy isnt perfect i know that , but its still a challenge to try and make it look half decent anyway despite the flaws, im not looking for a portfolio piece, this is just a…
It does look alot better in Marmoset. I can actually see the normal and spec maps at work. Just out of curiosity.. How did you present the model to the recruiters? The texture doesn't look anywhere near as bad as it did previously. The tires and the concrete blocks are pretty good. The axel could probably be a bit more…
Hi everyone, Stopping in for my first weekly update! This time I have two new environmental screenshots to share. It’s been a busy week for me messing around with textures to try and really capture our art style. The first screenshot comes from our hub world, and looks out from a stone overpass. I’m most interested in…
I realise this might be a little late but you would really be better off if you used tiling textures for the buildings and "decals" (whether placed in-engine or as planes in your 3d package) for the details. You would have to create less textures for damage, and would save massively on texture memory - meaning of course…
OK, I did do that with the stone wall. I guess I wasn't sure if using a photo to create normals was acceptable or not. I guess that comes along with being a novice. Anyways I went back and re-did my door and baked more my scene. I hope that this is an improvement? BTW, Just to clarify something here technically it's my…