yes, you are right about the gradient, i must modify that, i have the rock tex higher because they are large in scale, i think they must have more detail. but its something minor.
Tiny basically does just that, Lycan does this gorillion times in one game, some heroes have death animations that replace the model. It's not that hard to do. But something upgrading with strange modifier is way cooler.
You're killing me with that tiny little thumbnail, I can see yours looks nice but I cant see the changes well enough. Can you point out where you modified it?
The awesome Marek Denko has a tutorial over a Duber.cz for doing this, similar to what Vig is saying. He basically creates a spline from the object, turns the spline renderable, then adds a noise and turbosmooth modifiers.
ehmm... no need to do a script for that. Just apply a UVW Mapping modifier and select "Face" instead of "Planar". Edit: Additionally, you can collapse that. Open the UVW Unwrap. Select all faces and "Relax".
Actually 'flip B' is already activated in Zbrush so I have no idea why is this happening. I also tried UVW xform modifier in 3ds max and set the value for V to -1 but to no avail.
Thanks, I arrayed a set of little dots I made in max, prolly 55 long, less or more depending on the size of the seam, then made them one object and used a path deform modifier.
I figured it out, quite simple ... I split it in four parts, the loop/swirl/helixes as two, and the path in between them, and then applied a twist modifier to each those twisted parts and corrected it through it^^'
My way : Plane divided by number of cylindre face you want--->edit poly-->do holes with cut tool ---> modifier bend 360 degres--->collapse---> weld vertex at jonction. Good luck.
Go to Customize > Customize User Interface > Colors. The bottom half of the dialog will change the UI colors. There is not one color that will change everything. You'll need to modify each color to get the result you want.