That sounds interesting. But I still disagree about the toothbrush part, no offense. For example... Right now I'm making that scene with lots of debris and rubble piles. Without MassFX and Rayfire, that would take a lot of time. What kind of solution do you have in Blender for use case like this...? Max can do so much and…
I was busy for the last few days so I haven't gotten to play as much, but I think I'm almost at the end. I really love the lighting in the game, especially in some of the outdoor areas. The creature designs never get old in my opinion, and every new enemy I meet is beautiful in a disgusting sort of way, My only real…
Wow, thanks for creating this thread. It made me go through to all of my old stuff and it brought up a lot of warm memories. 2004. Here's the first thing I ever did in 3ds max. I had no idea how do do anything and had nowhere to learn from, so it was pure experiment.) 2005. A bowl of fruits. I tried to be artistic.) 2005.…
[ QUOTE ] This difference is expressed in what can only be described as the apocalyptic worldview of Iran's present rulers. [/ QUOTE ] Sounds like the Christian-right in this country. In fact, I just heard about some large Christian group associated with Jerry Fallwell or Pat Robertson (maybe both) that is trying to…
I just kinda wish they'd put more effort into fixing the known and persistent bugs in L4D alongside developing L4D2. There are numerous 100% reproducible lobby, friends list and server bugs which really kill the ability to get a game going easily. A bit ridiculous that they're still in given that Valve patch the game…
http://www.xnormal.net/2.aspx It's really easy, good for normals from what I hear although I haven't made any normal maps sicne I got it. Click on tools and pick the ambient occlusion generator. it can use a 3ds although I export it's native .sbm(?) format from max to use. Then you tell it what to name/where to save AO…
It's a nice start for a student portfolio. Your presentation could use some work however. 1) Looking at each asset should be like one stop shopping. For example, I should be able to see the finished asset of the shield, the wireframe, and the texture flats all with the clock of one button. You're artificially expanding the…
[ QUOTE ] wow 1500... what do u get for that except to walk and talk with the industry? [/ QUOTE ] 1500 gets you into the monday and tuesday tutorials, every lecture/roundtable/whatnot, the expo floor (only useful for schwag and the job area), breakfast and lunch each day. I've been on an expo pass one year, and a giga…
Hello again! Since my last update I've gotten some feedback from various people. Alot of the feedback I was getting was mostly regarding base color and roughness values feeling pretty monotonous over the whole scene, so I put some work into tweaking the concrete master material and getting in a bit more roughness variation…
Love it so far! The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh. Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from…