Thanks a lot man, actually at the time of writing this I was pondering through the gnomon dvds and I found what you were talking about, the gears of war creature-like dude, I'm probably going to snatch that up very soon. I did watch that Nox thing but I found it kinda confusing but I don't think i was further enough in the…
lol I agree LOM, only if unreal had a setting...but I did add ao to the props just gotta get the shadows like Don said. I tried everything and I beleive the problem is the sky light its at 0.4 and its washing out the shadows after the bake. But I need the skylight at that brightness to light up the walls of the room, any…
"Hey, what's this thing for? What's it do?" Cory, that's my way of thinking for everything i make. I hate it when people don't even try to add some bit of logic for the things they make. You always end up with something better when you give some part of it logic. Nothing will ever top, "Did you tighten up those graphics?"
Hehe yup Mop, I think your right. I knew I had some settings screwy with my Wacom/PS, but I needed to get it working correctly before I could get my skills up. Lucky me, my friends dad who does concept design is *hopefuly* lending me some of the DVD's he has to view.
That last one is great!! I like that lil cigarette with the curvy smoke line. Try to keep the "3D" perspective feel like you did on the last sketch, it really made your character pop compared to your other sketches. Try killing parallel lines, e.g. top and bottom lines of the scarf.....it should add to the perspective Keep…
man i really like how the metal looks on teh last two peices, turned out really well. dunno if you did or not on the final, but you could add a slight bump in the normal map around where the paint has come off and the metal is exposed, seems like it might be thick enough to cause a little bit of displacment. Anyways, cool…
A practice I did Months ago to test a #SubstancePainter Material simulating kind #stylized #handpainted style I did a #Cartoony Coal Mine and ready for a #Mobilegame
Thank you so much guys. You're totally right about the metal and the feather-like elements. I also did some work on the white metal. Still need to do some experimenting with a diamond and then move on to paper. Also, raytracing was eating up some AO so I painted some to add the accents on the layered parts. Maybe it got a…
I see. Very odd what was happening then. I was trying to add a simple white base colour to it to make an alpha mask. I did notice in Maya that the high polys had no UVs at all. When I re-created them, they had automated ones, which were just basic squares filling the entire UV space. After that, the bakes worked fine.
@Orbit It's actually part of the model! It's just a simple cylinder with an emissive material applied to it. The saber effect wasn't required for the test, but I thought I'd add it for one of my shots. I did the same exact thing with my Kenobi Lightsaber Build as well. @sacboi Thank you so much for the kind words! Yes.…