Posting a quick update. Optimized the model, making it about 9 400 tris. The tris count might go a bit higher if I decided to add something to the wagon in order to make it more interesting, but it shouldn't go over 10 000 tris. =) For today, I've tried to fix some things on the AO as well as decide a color scheme. I might…
Hey, I think the tool you linked actually might've fixed the issue! I just ran the tool and rebooted my PC, after that I tried doing some bakes in TB3 and couldn't get the baker to crash even if I tried. The performance issues seem to be resolved as well, in both Painter and Marmoset. Just in case you're still interested…
I can help you out with what I've learned about adjusting vegetation materials to make vegetation look as good as possible. My game development interests started with ToD modding as well; I am known as UltimaRage throughout the Crysis community. 1300 seems like a little much for that bush - try bringing it down to 700 tris…
Depends on the tris count. From what I know an environment for an AAA fps game like rainbow six has around 3-4 millions tris without characters. For platforms games I really don't know. But I think the tris count is higher now. I mean I can render in real time with GI a landscape with 33 millions tris at around 15-20 fps…
Helping out a friend with a DS homebrew project he's working on. Had to be under 500 tris with a three weapon loadout that might be interchangeable with other weapons. The design I came up with was rather ambitious for a 500 tri character, so I really had to be stingy with my distribution. I think I came up with something…
One glance was all I’d needed. Stray strands of obsidian hair clinging to her face in the humid air. Flawless sapphires encased in pristine pearls glistening in the torchlight as she watched the performance unfold. A figure of ravishing beauty, to even the most particular of connoisseurs, her captivated smile beamed toward…
Just for clarity sake because i wrote this answer when i was working so i couldn't check anything. I went to the site of Alitalia that is one of the main airline companies in Italy and it's a normal airline company, not a low cost. The prices varies a lot based on the season but on average a rome-berlin round trip ticket…
@DRoss3d I'm actually using substance painter, and yes I did. I tried flipping them by switching to "Open GL" in the new project menu of Substance, and I tried manually inverting the Y value in xNormal. I did not do both of those at the same time, I tried them separately. I got a strange result that looked as if what…
"?quads or tris are still needed right?" yeah you want to get it all to quads or tris for sure, preferably all quads because it would just look so pretty! (well there are many more reasons for quads) but tris are fine, its all tris in the end no doubt Racer is onto something there, i wonder if edit triangulation would let…
Subscirbed for marmoset because of this update, have no prior experience with toolbag though everything looks pretty straightforward. Had to spend some time figuring why textures look downscaled and blurry compared to SP. Turned out had to import roughness in tga, and activate rgba for albedo. But have a problem now a…