thanks guys, i was looking for histogram range, then figured that it was designer that you were talking about poopipe. I didnt think of adding the stripes to the mask. Ill give that a shot Revel.
wow, You have to admit AD are turning their rep around recently. Especially with people like Ken taking the time to talk to users, and give straight answers. Thanks for posting this Eric
@Luxap Thanks for comments! Just wanted to make sure, you're talking about the cobblestone texture with the tiles in it? Definitely want to revisit that one, quite a few things I wanted to take another look at.
Dylan - yea they say your welcome to show it, just say that the concept is theres, but thanks for the heads up! Richard - what round parts are you talking about? the upper half? the outer shells on the top?
I was talking about final meshes. I know valve uses bsp in their games a lot and I know other games use it too but just wondering which was the preferred method. Thank you.
Thank you GrungyStudios :) Well, when i wanted to create some kind of robot design, i saw a little article with Bill Gates talking about A.I. and then thought to make it based on him :)
Kindly see this on how to join. peteed1985 : Sketchbook was one source of inspiration, yes. A simple clean interface fits nicely for a tool which aims to focus on one single task. Thanks for the encouraging words!
Just wanted to give a shoutout to the GIMP for putting out this big release last week. I dunno if it's up to the tasks you guys are talking about here still, but an impressive update either way.
Thanks, but it doens´t help. The thread talks about having also morph targets for the LODs. But I only have LOD meshes, not MTs for them and I cannot get them from LOD0.