Nope, we mean id Tech 2. The screenshots with RtCW are us saying "Hey, heres this area from RtCW, but remade in OverDose to show you what it would be like". OverDose is built on the frameworks of The Quake II Evolved engine, which is our previous engine creation back in the Q2 source port days. Everything you see thats in…
I have now imported 6 different models created by different people with different errors and what not. I am using Maya. Here are some kinks and workaround I found when doing this. Might help someone. I am not entirely sure that all of these steps are absolutely necessary, but most of them are. I don't think you can go…
My impressions about GOW: If I say this is the best looking game, I would lie. This is the most f...... stuning game ever. I just like everything about gow. I haven't played it much but what I saw was awesome. Congratz everyone at Epic. This is just gorgeous game. what I like: -the atmosphere in the game -cool lightning…
So I found that the License.env file is supposed to be made in the files that maya created during installation in my root directory. So I followed the directions up to the last part in this link,…
Hey there, Nice progress from first post to last - really great! One thing I wanted to suggest is that your value studies appear pretty good but you don't seem to have done so many colour studies. Perhaps it's time to move over to colour now? The last piece looks like you colourised it with a layer. I think you could do a…
[These pictures are high res, so I didn't embed them] I don't like the sculpted statue- I think it's very blobby, and brings down the scene(The rest of the scene looks nice, so far). The base-part that he's sitting on is sculpted very well, though. Did you use any reference while sculpting him? If not, check out these…
Suggestions: 1. Save Profile Options (such as Output Maps, Texel Density, etc.) - tedious to start a new project and having to deselect the maps I dont want and change the Texel Density every time 2. Improved Object Pivot/Rotation capabilities of the model in 3DO - it should recognize where the object is and its general…
Showing us a shot of your material parameters would be nice to help you out, I mean I never used Marmoset, but the variables should clue me in what needs to be done. As for the suit, here are some references to aid you: http://coolvibe.com/wp-content/uploads/2010/02/bot.jpg…
Blender has some pretty nifty rigging and animation features. Not better than Maya's but certainly much more flexible than Maya LT's, possibly better than Modo's too since it has NLAs and layering. Blender has bendy/stretchy IK, spline IK, constant volume constraint, mesh cage deformer like Pixar used to use back in the…