Sweet arsh, maybe it will be a little friendly challenge between us? :P Can wait to see what you cook up! Kolby & elysiym: Thanks! So, here's a little update for today. Havent had the time to work that much on her. But there has been some changes, mostly changes that you wont notice right away, like adjusting the mesh flow…
[ QUOTE ] i think what is generic about FEAR is the visual design.. the look of the game is very generic.. guys in swat gear with guns you can go see at a swap meet.. [/ QUOTE ] perhaps you missed the mech armor that shoots all the missles at you and all the badass weapons at the end of the sp demo? I'm getting F.E.A.R.…
Isn't this facegen? Based on the list of features and some of the "sliders" he is talking about I'm pretty sure its facegen. http://www.facegen.com/ I played with the demo a few months back. Its pretty neat, but there is almost always some poor UV stretching around the nose, due to the way they did the base layout. Oh and…
[ QUOTE ] I am going to design a Gpod... it's going to be excuslive and expensive as shit ... $5000 for 12mb of memory, made of platinum and diamonds. Only 10 will be made each year! I'm gonna be rich [/ QUOTE ] Only made of platinum and diamonds? pffff.. My new uPhone will be armor-encased in depleted uranium and will be…
Sweet site, the layout looks pretty good, though I would widen the Mr. Portfolio box so the whole top menu bar is as wide as the white box below it (maybe add some more info since the box might look awkwardly empty at that size0. Also I would adjust a few of the thumbnails so the viewer gets a better idea of what they are…
oh yeah Hourences is a great resource, especially for telling you exactly what each function of the material expressions do! I can't really point you in the direction of a real good tutorial, but the best thing that helped me was just opening up some of the many packages in UT3 and looking how the guys at Epic did it. Or…
These models are just amazing. I love WH40k, and you have captured it perfectly. The only crit is a nit-pick comment on that head. Fluff-wise, unless he is a sorcerer, he would have no head, or body really. Hollow armor animated by the spirit trapped inside (since the Ruberic of Ahriman) If he is a Sorcerer(Psycher) he…
I've worked a lot with the source engine. Alyx was around 6k (mostly in the face)if I remember correctly, and yes she had 3 512x512 maps. You should be fine with a 5k character, so long as you don't plan on having a few hundred of them on screen. A lot of characters (like the combine I believe) have just two 512x512 maps…
Awesome tank treads, where's the tank? The treads don't blend behind the door that well. The gaps in the floor are too big to be part of a useable floor. So much stuff would fall though, get caught or just plain break the weak metal. It looks wierd to have heavy duty armored walls with a frail weak floor. Think about…
Hi guys. I'm trying to create character from the third concept. So far I made a sketch of the body and most armor elements. Wings are here just to mark where I want to place the feathers. I'm not sure yet what to do about the longer cloth thingy. @Ketka: It seems like her neck could be thicker to support her horns's…