Scene 12 - The Little Boat This one was similar to the scene 10, (The ship) except that in this case, the boat didn't appear from behind any object and due its small size it was not making a big trail or splashing waves. In order to place the castle behind the coast line I put a wall with a diffuse map, that I made using a…
Well hey man, this is kind of scattershot but check out some ideas here. I pulled some relevant stuff from the archives, too :) I know these are messy and not very specific beyond general characteristics, but these should be useful for discussion general kinds of directions you might take. #8 is just a catchall for more of…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
My names Gemma Pullinger, and I'm currently working on my 4th years honours project within computer arts. I'm looking into character emotion, and how to get the best emotional response from characters within narrative; I'm reading through a good book called Stop Staring... and looks like its going to be a huge help for my…
From what I experienced the surface characteristics of the various Intuos models evolved a lot over the different releases. Intous 2 (and 1 ?) tablets have a rather thick layer of soft transparent plastic, floating on top of the hollow casing holding the guts of the tablet, which makes the device feel very soft and almost…
Going to try finishing my first completely independent 3d item with this month! I've had a bit of experience with a few things, but never really tackled an entire item yet. So first, there was the concept. Which is kind of over the top. I'd love to do the original ponyta hair, but a lot of the characteristics of the…
Helpful stuff Psyk0, I've already looked through the Polycount wiki and that's where I found this website that I'd linked before. His range of articulation is the kind I am going for, like having the character be pushed to her physical extremes in terms of movement and articulation without it looking wonkified. Like Tomb…
I like my stuff to look cool, but it has to look believable or sensible to a degree. I have to say the genre and style dictates what will work. For me when it comes to characters I'm more focussed on, 'Does this make sense?' I'd rather have my characters tell a bit about themselves trough their characteristics. Why does he…
The problem with this statement is that effects technology was not a defining characteristic of Alien - the story was. In Alien, the creature is developed in such a way to convey just how tough it is to kill, how keenly-honed its survival instincts are, and how it is to be hunted by a solitary, ruthlessly-efficient…