Hello my name's Zhouli currently locate at Los Angeles i'm looking for a full time entry level position on 3D Character and props. My focus are realism style well versatile in both hardsurface and organic modeling. You can find my portfolio at: https://zhoulit.artstation.com/ Linkedin:…
Wow this is pretty mind blowing. Did you do that hardsurface stuff in zbrush or max/maya? Im really impressed with the textures and high poly work. Overall great job. I'm not good enough to give you critique but this is amazing!
thought i'd add a bit of progress ive made to the interior of the craft, if anyone is still interested in concepting an exterior, this is what its begining to look like on the inside. A bit stargate .. Egyptian architecture and sci fi hardsurface normals and stuff..
More than a year with of work with bigger (the biggest one lasted a year becouse of a job) and smaller breaks . Zornx yeah . Working in the same company as Snefer . DJ_Aaron zbrush just for some details and for everything else hardsurface modeling :P .
The world needs more tutorials, nice work there JFletcher. One question, reffering the part where the character is illustrated with the parts done in PS and Zbrush, Im wondering, Did you do all of your normals in PS for the hardsurface part?
Wonder how I will texture her... Polypaint or dDO... Her gauntlets are now hardsurface stuff. Cleaned up her skirt, and added more jawlines and cheeks to her face. Messed up her leggings, will remake em later.
New face sculpt is very nice. Feels much more like Overwatch. If you can, add MOAR "hardsurface" stuff in there. Knee pads, elbow guards, gauntlets, shoulder pads, greaves, belts, etc, pick one or two :)
Thanks @splicer the helmet was hard to do, first time using the zmodeler for a complete hardsurface model. I will make a second version with your feedback, see if I keep almost the same amount of polys and with better details. Thanks :smiley:
imo get yourself blender or another polygon modeling software. Zbrush is not an end all solution, especially if you want to create hardsurface things other than that have a look at the extract function combined with zremesher and use polish brushes
thank you Kevin! thanks for taking the time to write about and upload all those images. really great stuff! It's awesome to see inside your head and your workflow. this makes me want to do some hardsurface modeling