Finally got the time to low poly and bake the textures. (free times low at the moment, newborn, lack of sleep and that kind of life stuff.) Any who this is a shot in marmoset with basic setup and the spec turned on to help show the normal map (hence funky carapace lighting). Currently hasn't got a spec map, will work on…
So much dope art work in the last pages: @ RJBoner: I really love it. Do you mind posting a larger final render? I can barely see all the details and materials you have there. @ hithuitansu: Awesome pieces. The leather jacket is a bit too shiny for a worn off leather jacket. Watch out with the sleeves though: Unless the…
I have a quad core, 8 gigs of ram (PC is about 5 years old), and I'm able to work with 4096 textures. I find it best to close all your other programs and allocate as much ram to Photoshop as possible. The program is slow, so just realize this and have patience :) I just installed a new AMD 7950 and the 3d viewer runs…
Would it be possible to open Maya 2016 files in Maya LT and vise versa? No. I personally don't believe in the whole subscription thing at all, especially for programs that are gimped with arbitrary limitations like the polygon limit that you mention. My advice would be for you to get one-time licenses for programs that are…
So MaxScript does a lot of converting of variable types for you behind the scenes. This is nice because you don't need to use "as string" with print. The print function will attempt to convert the input parameter to string. This is NOT so nice because it's confusing you with ClassOf. modPanel.getCurrentObject() returns a…
Hey Paul... Was wondering if Splice deformation portability is supported in the Unreal implementation?! The sliding examples look pretty sexy if time invested developing a muscle system in Maya could be ported through yer core. https://vimeo.com/79824515 https://vimeo.com/79824516 very interested
i think the gains with a fancy seatpost would be very very marginal at best. also some of the lower end carbon seatposts are apparently alloy inside with a bit of a carbon wrap for more bling on the outside. ;) of course you could go 'full retard' - that might make the difference:…
It is a nice model, but the numbers aren't what you'll see in a next-gen (PS4/Xbone) racing game. They are actually comparable to those from Forza 3. From the discussion here, http://www.neogaf.com/forum/showthread.php?t=376652&page=178, the numbers they used were: LOD0: 172753 polys LOD1: 45074 polys LOD2: 21802 polys…