Thank you for the feedback! Yes, due to our brief we were asked to work from the concept below: But due to only having one view we were allowed to loosely interpret it. We also unfortuantely have a strict budget, 1048 texture sheet for the scene and the crate, with 1k tris, then a 524 texture sheet, and 500 tris in total…
@Ged - I rendered the shots with mental ray in maya to 620 x 480 size. Saved them as lower quality for the forum to avoid slowing down people's download speeds. But you make a valid point that I could use better plugins to render with. Thanks for those comments on the lighting, and I will be sure to play around with the…
Hey all, it's about time to upgrade by 3 year old system. I come from a 9600gt 512 Dual core 2.83ghz 298GB HDD 32 bit win xp Pretty bad right? Well, with the money I have from christmas (Not alot but around £500) I've cyberpoweredsystemed up a new rig (I know it's not the best but its a huge improvment) : I'm stepping in…
Hello Polycount! I used to post here under "JoltZero", but I've been going through a lot of changes in my identity, so I created the new name "Joltya" to reflect that. Maybe a bit cheesy, but it felt important to me. I'm starting this thread to post up all of the major stuff I have been working on, and will continue to…
Not sure if you're being sarcastic (my sarcasm-o-meter doesn't seem to be working properly lately) or not, but the study does seem pretty legit. I'm betting on sarcasm of course, but I think it would be cool to post some info anyway. Here's a quote from the abstract: "We prospectively observed 37 698 men from the Health…
YAY! The issue has been fixed! WOooooOOT. So to quickly explain the fix, the mesh needed to be re imported. The wings i had to reexport from maya as an obj, this i believe saves the positional data rather than an fbx which saves the origin data. After doing so i had to transfer all of the weights from the old mesh to the…
Hello, You may seen my topic on allegortmic forum, because I tried to do exactly same thing. I spent on this a few days; me thoughts: -it's almost impossible to do it- have you seen a good looking grass made in SD? Maybe one or two, right? I wish SD could operate on 3d models...without it it's not possible to create…
I appreciate your response, sadly it has nothing to do with the OP. I'm researching various ways to change a characters height. Imagine a character customization menu in an RPG game. Now imagine a slider that changes the height of the character without resorting to re-scaling the entire figure. I'm talking about a natural…
This is the model that i have atm (but updated it also so it has aso skin type iof sculpting on to it now. https://isuther.artstation.com/projects/DWdB0 The quality fo render that i am after is something like this: https://www.artstation.com/artwork/lakRG or as you see in this Blizzard cinematic…
Hey guys, I've been visiting this website for months now looking at all the cool art you guys pull off. I also noticed how helpful the Polycount community is and was thinking you guys could give me some feedback on my projects. Anyway, I have a school assignment that requires us to make an environment. Last class, we all…