It's in the Freeform section of the graphite modeling tools. Here's a little tutorial where he uses these tools to conform a ring onto a sphere (skip to about 04:45): https://youtu.be/s1bTyPHbI3k?t=4m45s
PyrZern, for the even crazier prices that's pretty much exactly that : http://www.bloomberg.com/news/articles/2015-04-27/want-to-avoid-u-s-taxes-on-an-80-million-warhol-buy-more-art
You don't need to :) If you want more resolution given to a prop, the Unreal way is to increase the lightmap resolution: http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-04-resolution-static-meshes-bsp.php
http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html I think this just about covers it. Excellent write up of Skyrim's Modular Level Design by Joel Burgess.
Found this on my facebook feed earlier and found it humorous since I'm guilty of a few; Wish I had this 5 years ago ha :poly142: http://k0k0k0.files.wordpress.com/2013/04/51-things-every-game-student-should-know.pdf
Thanks, pals. If you use Blender, you want to take a look at this url: http://campagnini.net/2011/04/16/ase-export-for-blender-2-57/ I found the py script rather useful. Blender is coming to be a hard gamer, I guess.
Update 04/27 I was working on my italian scene again to finish it someday. Some meshes are from the current eaas package. All materials made with the quixel suite. For critics and comments I would be very grateful :) new window for the 2nd house:
IGN's Ladies of Liberty http://boinkology.com/2008/04/29/the-ladies-of-liberty-city/ we played Cop N' Crooks last night, the multiplayer is extremely well done! If you guys want to meetup for some multiplayer send me an invite :D
Aye, I'm a fan of the bugeye imprezas. I've got the sti headlights on a white car and still think it looks better than the 04-07s. I do dig the hatchbacks now, and would definitely consider one if I were in the market for a new car.