For all you know it could be half spider, half sexy lady ;) I updated trailers on front page also. Lastly, anyone notice 2:03 you hear "We need the Abyss" :)
oh nice this will be great , one thing tho Start Date: 05/03/13 End Date: 04/19/13 does it start later then it ends or does it end in the 19th month haha?;)
Thought this was pretty interesting considered what has happened. http://www.popsci.com/science/article/2011-03/biggest-full-moon-20-years-almost-certainly-wont-cause-huge-natural-disaster
You need to read the great article by Steve Anichini about Bioshock Infinite's lighting and shader model: http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html The portfolio looks good Paul.
How cruel :D I like the idea. My first thought was the camera angle. Your screenshots are to balanced, If you choose an angle near the ground you get a more dramatic or thrilled result. example: https://delaneylewis.files.wordpress.com/2013/03/room.jpg Keep it up!
I'm sorry to point this out, but actually in Concept Art of Abaddon, he rides an eagle-horse thing. Maybe you should wait for abaddon to released :) here's the link: http://www.cyborgmatt.com/wp-content/uploads/2013/03/Dota2_Concept_Abaddon.jpg *It's a very great work though.
Not mentioned in the Wiki, in Max if you have gamma enabled you need to turn on the Gamma Override. See Fig 03 here: http://www.3dtotal.com/tutorial/1531-linear-workflow-a-guide-3ds-max-v-ray-by-dave-fleet-workflow-formats-gamma
https://youtu.be/rFZxj2RG_Vg?t=13m3s I was wondering how could I get height mask to work like shown at 13:03 for a material with height map and normal, thanks!
[UPDATE] 02/03/2020 I added some texture to him and were able to finish the UVs. Carabiner, thank you for your response. I made his tank in the front wider than it was before.
Saw this earlier, searching Google for "starfield tutorial maya". Did you try a few searches? Seems like you haven't tried looking... http://thefulldomeblog.com/2013/07/03/creating-a-star-field/