@Benvox2 ha yea good spot. I realized late into the process that I'd forgotten them and hoped no one would notice. It will be a "peaceful tie" till I go back and fix it. I'm working on a scene with it and I'll add them in before I'm done. And thanks! Yea the glass is just a texture I downloaded off substance share. Props…
Hello everyone, I just published the new 0.3 release which contains some nice new features and improvements! Changelog: Added update notification system (automatically tells you when a new update is available) Improved memory management (uses significantly less RAM when the application is inactive) Added support of the…
Rorshach thanks for the discription on the enviornment workflow thingy I saw a building on one of those u3 screens and i wondered if the whole building was unwrapped and has no tilled textures, because i was seeing some rust on it but nowere repeated rust :O and how big would the resolution be than for one building :O umm…
right. Nightingales - The channel four series from 1990, in which three security guards working the night shift at a tower block, observe strange and bizarre happenings. http://www.amazon.co.uk/exec/obidos/ASIN/B000CR6WZS/026-8764788-1553226 just out on DVD, I've always loved it. Porridge Father Ted. Tim in Spaced is based…
About the mirror thing, show us your the UVs for the normal map and also the UVs for the light map. In UDK/UT3 mirrored normal maps require the UV seam to be vertical, light maps on the other hand sometimes require the mirrored UVs to be un-mirrored and welded together with the other half. One other fix you can try is…
I will try to create a create script for that :) What do you want exactly? - Possibility to change the delay of the save? - To create a directory near your PSD with the history of your PSD files and to call it 001, 002, 003, etc? - To choose how many Autoback files the hisotry will keep in you directory? Let me know and I…
some updates. I know some of you might think a low light reticle on a shotgun may seem like a waste, but the ref I'm using had one on there, and I thought it looked pretty neat. I also decided, that aside from the m4 and m4/203 I'd do a tactical snub nosed version. Low light sight on that one is still very much blocky, and…
@AD_3D looks really nice! Like the surfacing! If you wanted to, I think there could be more large scale "brushstrokes" (eg some gradients to indicate dirt build up and weathering, materials affecting each other) also to further increase readability from a distance/with squinted eyes. If you worked with trims you could add…
This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…
HELLO! Long time lurker here. I picked up sculpting and drawing in my late 20s when the pandemic hit. Although I only do these for fun, I wish to see what I am capable of given all the online resources available to me. 2020: started the journey with blender 2021: Ditched blender for zbrush, maya, substance painter. 2022:…