Here is a bit of an explanation about how you would do the hard blend with the vertex colors. There are other techniques as well, but their one is likely this. I mentioned that "if" thing, that gives you the fully hard alpha, so its actually very simple. This is what your if would do: A= height A B= height B A>B = 0 A>=B =…
I'm posting this is your thread to answer the question you asked in the Q&A thread, but ill link back to this in my answer. Depending on what crossbow your doing, the bones will change and different things will be added. but ill just use the light crossbow for example: The bone: b_crossbow_handle should have the main body…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Converting from srgb to linear is done by putting the value on power of 0.4545. From linear to srgb is power of 2.2. To convert from 0-1 range to 0-255 range is by multiplying the value by 256. From 0-255 to 0-1 range is a division by 256. If its rgb values instead of a float, you need to apply these math on all 3…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
dagObjectHit template: cly_objectHitMenuTemplate; added to yer userSetup.mel [php]cly_objectHitMenuTemplate; PHP Code: /* cly_objectHitMenuTemplate.mel v0.4 Roger Klado was here because no one else will do it fer me Jan 17, 2011 ( God's basement vacation ) RogerKlado@gmail.com ( Klado/Claydough/cly_ ) A template for…
Hey Helder, I wrote this a while back for Autocon. Feel free to use it (works between 1 and 3) string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 0) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 1) {…
Very nice short film! If it was me I would take 0:29~0:35 + 0:45~0:52 + 1:05~1:10... for a total around ~15 sec. short enough for reel, and still captures the whole story and enough time each cut to appreciate the animation. Use the full render, the FX doesn't detract at all from the animation; people like to see final…
If you'd like to see the TurtleTank in action in Unreal 3 (please say yes :poly121:), I posted a video in this article on my site! ps. Is it at all possible to post videos vimeo.com on these forums? Their embed code doesn't seem to work here... <iframe…