for example, I lived in Florida and my first industry job was in Virginia, they also covered all of my moving expenses. Before that I assumed my only chances where in California.
Show an example of what you have so far, with the texture. Hard to critique your workflow without an image to judge. These might help you http://wiki.polycount.com/wiki/Uv#UV_Tutorials
Really amazing work which reminds me a lot of epic moments, especially the Cerberus base! As an example how long did it takes to complete these environments were you alone on all of these?
Well I use the migNormalTools script. For this example I select all the planar faces, harden the normal and then with the same faces selected I use the fillet outside option in the migNormalTools script.
The bricks that have a high contrast compare to the other ones (the black square brick for example) will stand out quite a lot once you tile your texture. I'd be careful about that!
Thank you for explanation and link :) A code example works ? This object will render only the backfaces of an object: Shader "Show Insides" { SubShader { Pass { Material { Diffuse (1,1,1,1) } Lighting On Cull Front } } }
Love the werewolf concept , but I feel you could go more aggresive with it imo example: http://th00.deviantart.net/fs71/PRE/f/2010/079/3/8/WEREWOLF_3_by_el_grimlock.jpg
You dont need to write "FAILED ART TEST" on them. If its a good representation of your skills, why not use it? Maybe you were the one who declined the job, for example.
Now i'm having issues to understand the high poly modeling and texturing, for the roof for example.. I divided the roof into four parts for the UVs, and now how i make the texture tile?
Cool workflow example of HardOps + DECALMachine, it becomes really fast to do complex hard surface models in Blender with a geometry quite ok. https://www.youtube.com/watch?v=7U7U-4ar91w