You probably want to look into some skin transfer scripts for Maya (topological if you're only moving points). Shouldn't be to problematic with the right script, check on Creativecrash.
The super old MeshTools script has a Connect operation that connects by quad. Not sure why the built in one is lame. http://www.scriptspot.com/3ds-max/scripts/meshtools
Here's my video demonstrating the script in action. [ame=" https://www.youtube.com/watch?v=R52kclEBa8E"]Creating a gradient texture in Maya with MEL script - YouTube[/ame]
lol. So true. Put this script in your scripts/startup folder. Then your caddies will stay put wherever you place them: http://mjblosser.com/caddiefix.ms
urls from within this script http://googleusercontent-com.sitesell.com.yimg-com.mediatagonline.ru:8080/google.com/google.com/marketwatch.com/maktoob.com/xing.com the whole script is decrypting itself to then contact a server
try this script: http://www.scriptspot.com/3ds-max/scripts/detriangulator hoefully it will clean your mesh to the extent that you can select the edgeloop