Small update - I have changed the proportions a fair bit, trying to take note of the suggestions you guys made. I'm still not 100% on the face, but its getting there. I think I'm going to possibly stick this on the backburner for a while and attempt the Mixamo comp, not sure just yet. C&C welcome as always! Fango
Ehr, I might do. Right now, I don't actually know how. Making this has been the first time I've ever written C++ or used Visual C++... it's all totally foreign to me. I know next to nothing about proper programming. I'll see if I can figure it out.
I've decided that I'll just resculpt the face so it looks more like her side profile rather than the front facing pic. She looks like 3 different characters with the same body shape lol. I'll work on the face later, but for now, here is her bodywork: Any C&C would be appreciated!
Well, I could always just add more edges but whem I close up that part, it will still have that round round shape. I'm asking if there's a way to make clean cut just like C in first image. If your answers say no to that, I will have to use the first method I used for object C.
Worked on the LP. The Scope is around 2.8k tris, maybe a bit too high but I can't find a way to reduce it more without destroying the silhouette. The Crossbow is around 12k tris, I think thats ok. Need to tweak the UV a bit, but thought I'd show my progress. C&C appreciated, as always :)
A lot of time messing around trying to get the trousers (pants) & boots to look right and I'm pretty happy with the result - but it might just be because I've been looking at it for too long. Thought I would post a shot up before I go much further. Thanks for stopping by and again any C&C welcome!
Hi all, just posting a quick WIP! Still missing Nehani's wings and some more detailing and refinement here and there, but I think I can finish up both characters pretty soon. Afterwards I'll be putting them into sort of a character presentation sheet. Will be working on Baby in the meantime. C&C welcome! Thanks!
Ok I found the problem! After installing the Visual C++ 2015 redistributable x64 and x86 it works again. Now I wonder why the Suite 2.04 installer does not take care of this but instead refers to a message related to a newer version of Visual C++ 2010 redistributable being installed. This does not make any sense to me.
Alright, it's been a while! Lots have been happening; I moved to Berlin for my internship at Magic Light Pictures and it's been fantastic working on the awesome project so far! I've been putting time into this and some other artsy stuff in my free-time, so here's an update. C&C most welcome ;]
Been getting the painting on! Had loads of issues with the bleeding normal maps, and I'm not really happy with the hair. I plan on getting the strands tucked in and under some hair to make it a lot less janky, and I'm thinking of adding a bit of dithering in my alpha at the ends to see if that improves it. Any C&C super…