@peris:Thanks, as mentioned on twitter I literally started studying your script which was a great start e.g. figuring out how to add active image nodes in cycles. So thanks a lot for your script. regarding:* hotkeys: Yes thinking about that, its a good point. I was thinking of having toggles in the preferences to enable or…
So, it's been more than a year since 2.8 and I personally still find the new Collections to be very annoying and a waste of time. It's a constant juggle between using the interface of the M hotkey (to move objects in and out of collections), having to actually go dig inside the outliner and constantly having to…
Strangely enough, I cannot seem to reproduce yesterday's bugs now. I've tried with three different types of blocks (with NGons, triangulated, and with its bottom slightly offset in regards to the cylinder's middle edge) and all of them seem to come out correctly. Attaching the scene to this post anyway. Sure, a little…
@pior "Removal of all workspace presets/tabs" By simply right clicking a workspace tab, and "delete". You can also add any of them back with the small "+ tab" and choosing from the lists of the "+ Add Workspace" menu, so they're not permanently gone either. The "Default" layout is the original (when Blender is opened for…
@renderhjs That's a great way of doing it too! I'll need to add that shift+7 to my brain shortcuts, since it's a very powerful tool to have. Thank you for sharing this! Working limited to an angle threshold can sometimes not be ideal for all meshes and shapes, that's why I like having manual control of everything, anytime.…
Hey guys, this is my very first post to this forum. Someone recommended to post my script here so i just give it a try :) ... please tell me if it is unappropriate or if something's not right ... i created this addon (called PBR Texture Bakery) for Blender to improve my personal PBR texture-creation and UV-optimization…
Having at least one frontal lamp like in Maya gives a nice Fresnel effect. The other lamps can give some more nuance. I wanted to change the light direction based on rotation (instead of mouse-dragging the sphere widget), so I wrote this: import bpy<br>import math<br>from mathutils import Vector, Euler<br><br># Usage: set…
So many cool ways of doing this! I love this thread. Thank you for the tips and gifs everyone! @FrankPolygon I had been told about typing values during transform ops but it only just clicked now. This is so much better and typing 45 is so easy! About doing the math though... This does nothing for me: As soon as I hit /,…
@RN , @GhostDetector : I am happy to report that I got it to work. Line 36 of the code put me on the right path, and this thread https://www.daz3d.com/forums/discussion/24766/zbrush-4r6-released (msorrel post) made it clear : for some reason GoZBrushFromApp.exe was simpky not on my system, its disappearance likely caused…
@Tiles - well, in theory that sounds reasonable ... but in actual practice this isn't quite as simple as it seams seems for a number or reasons : 1 - The unwrap may have been fully done already, in a very clean way but just missing the split-and-spread. This can happen when reworking an earlier asset, or even simply when…