But ... what does a "Favorite" even mean ? This term is never used anywhere in Blender (outside of the Quick Favorites shortcut) yet this addon uses it everywhere. So far the only function I actually understand the meaning of is "Save the active brush to a file", which creates a tiny blend with the single current brush…
[IMG]http://www.polycount.com/forum/<a href=http://smg.photobucket.com/albums/v299/metalliandy/?action=view¤t=RGBCMYW_Th.jpg target=_blank>[/img] I made a script and set of actions that do something similar to Per's actions that EQ mentioned at the start of this thread. The Blender action enables the fast creation of…
@MACHIN3 : well that looks like yet another excellent update ! Having a way to convert dropped-in details into mesh cuts like that will sure be extremely handy. And props for not only creating such a tool but also providing an excellent, ready-to-use trim sheet too. Exciting stuff. I suppose you also have some way to…
Yup, I am totally with you on the subject of easily customizable menus. This is indeed a needed feature, since at the moment creating such a menu requires some rather advanced stuff involving python scripting and hunting down commands not easily accessible from the UI. That being said, I also can understand why such a…
@Dataday: Making split vertex normal data available to export (and import?) plugins is a good thing. If that's all I'm going to get, I'll take it, and be mostly happy :) What about previewing the hard/soft edges in Blender's viewport? Will we need to physically split the edges in Blender to get an idea of what's going on,…
Not trying to belittle anyones work here, but i try out blender from time to time to see how it advances, and my gawd there are a ton of cases where it isn't consistent with it's self. Also a lot of the bmesh tools still dont work as expected. i was testing with the graphic all build of the latest trunk at the time. first…
Hi, thank you for the feedback. We plan to create Cycles/EEVEE material using the Principled BSDF, we will do that this week. About the iterative modeling this could be useful because of dyntopo that destroys the UVs but the shape will be modified to much to allow the cage and the generated textures to bake a good texture.…
Well, that's precisely why I believe it is pointless (and dare I say counter-productive) to look at it that way. If the tools, workflows and default hotkeys were exactly the same as Modo ... it would be called Modo. Instead if you are curious about the app just dive in casually without expectations and explore/understand…
@musashidan I will watch these, thank you for sharing your findings with us. I'll watch it next week though, since I need to start preparing for a trip now. I'm so slow haha...But learning new software is exciting! During the creation of this bolt head, these were my main concerns during the modeling: * Any one-button…
Theoretically, yes you are right. That's how a smart cycle of development would look like. Unfortunately the BI/BF are not keen on getting input from 'professionals', they actually seem to have quite a dislike to them giving feedback on how some things are resolved in other packages. As an example just think about the…