thanks for all the reponse, really helpful tips. @renderHJS: I'll check out the possibilities of the listview. About the ChannelID, is it possible to check what Channels are used in the object? is it often just going from 1-4? If it is just 1-4 are people not going to be restricted? @perna: thanks, I looked it up and found…
Yes exactly! That's what got me thinking! So in the script there are actually a couple of more things happening. First I'm sending a message with "SendMessage" from 3dsMax in order to create a new floating viewport in UDK. (For this you need to find the toolbar handle and send the proper button press commands and so on)…
isometric camera projection engine for a web game: I had 2 days for this proof of concept thing: kind of my way to convince other members of the team to go for a certain engine direction without them understanding anything at all before. It was the same with Magnum Force 10 for which I took a few days as well just to…
Hey thanks Chris :p Means a lot to me ^^! Yeah basically every thing that is checked in the global setting panel, will be baked all with the same process. Kwramm > The options rollout use the default xNormal settings. And in order to prevent cluttering the window into a massive Mess, I've made it react like Zbrush : only 1…
I made a simple Maya script for a very particular situation tonight :P Something like this might be floating around somewhere but I wasn't able to find anything. The script reads the current scenes grid, and saves it to user prefs. It also let's you see the changes immediately in the viewport and grid options box. This gif…
transactions go basically like this: try { * start transaction (command depends on the db engine) * update * update * insert *...until you're done * commit (<- stuff gets written at this point) } catch { rollback } Let's say the last insert fails and leaves your db in an incomplete state. Then you can issue a "rollback"…
wow i just discover that topic today, there is so much great thing on there :) I will contribute soon, i am working on a Zplugin , having some slow progress, but i can already share this image of the plugin with you sorry, it a wip so the final UI will evolve a little bit. hope you enjoy ! I put the much love i had to…
rollin: Oh, I think I worked it out, "legendary wool milk pig" (thanks to a colleague who speaks some German), I understand now! Thanks :) haiddasalami: Currently I'm just writing the importer, so the bulk of it is parsing the file format, reading in each block of data and storing/using it appropriately. For example once I…
I'm working full time on my first game at the moment, an arcade style racing game, one of my favourite genres. Here are a couple of screenshots. Please ignore the crappy UVs and horrible road texture, this is just a test to see the design of the track and test the car handling etc. The car is going to be reworked too, as I…
I added a lot of gameplay related stuff in: Unity WebPlayer I created a pretty hacky event driven mission scripting system. Heres the mission code used for this demo: MEC.BeginAutoAdd(); //Main Thread MEC.CurrentThread("GettingStarted"); MEC.ShowDialog("WelcomeDialog1", "Oh hi there, welcome to Null Space. Lets start with…