Long time I don't post here, here's a wip from a stylized grass texture (only diffuse) in Substance (oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/d8/zirhk0uyneqq.jpg)
Hey everybody! I'm back! Finally found some time, so I decided to try to finish this old fan art I started ages ago. Still WIPping and while studying ddo new techniques :) Critiques are welcome!!
Hi everyone. This is my first post on Polycount.com. I`m learning Allegorithmic Designer and Painter and this is my project I am working on. A low poly medieval soldier. I started with the shield. Some comments are welcome. Its in WIP.
Hi guys, long time, no see here :D As usual, super awesome work from all of you! I'm working on a fanart based on Bloodborne in CryEngine 3. Still very WIP and a lot of stuff left to do though^^
Hatsune Miku fan art WIP, planning to make a low poly game character of her and this is my progress so far. I really appreciate tips and crits! please go to my topic for more progress :smiley: thank you~
Alright, the high poly of Zameen is pretty much finished now! Thanks to everyone who gave feedback and if there's any more, that's definitely welcome! More WIPs, including the concept can be found over here: http://polycount.com/discussion/comment/2449327
WIPPY WIP Disney kitty cats! (Shoulda turned camera a tad. *_*) Fun progress! What I'm currently still concentrating on: Anatomy, turntable, composite, facial expression, shading, possibly wires/unwraps and etc. ArtStation: artstation.com/artist/kellyjohnson3dart
Trying to finish some old projects that's have been in my WIP folder like forever. the first one, FNP-45 Tactical. Just done with the highpoly, I plan on doing lowpoly and texturing for this one ( Highploly moldel screenshot in Marmoset )
muddling my way thru ue4 and SP working on this Monster Hunter-inspired character. Any feedback (particularly on the mats)? Its still wip, but overall I'm trying to balance a stylized feel with the more high-realism aspects of using PBR.
Here's what I made for the reallusion/polycount character contest. The render is pretty bad (missing the normal map), and thrown together in zbrush, but I'm redoing the low-poly, and will also be redoing renders with marmoset in the future. See the WIP thread here!