@Rouchich - Cool, good textures! Inspired by the Star Wars vehicle? I finished the bracelet. I encountered many difficulties, but it was good to drag myself over some thresholds. Please let me know if you have crits ^^ Here is the full post on ArtStation: https://www.artstation.com/artwork/wm3ZY
A Rey bust I've been working on for a while now that I'm calling done! Likeness is hard...nuff said! Also got to use the texturingXYZ maps for some pore detail...very nice hires maps. I have more images on my artstation: https://www.artstation.com/artwork/vE94E
Finally finished this art piece. Took a lot longer, but I learned a lot from this project. This project was focused on creating a modular set. Everything is using a tileable texture except for the door which is a unique piece. For textures and more shots, check it out on artstation https://www.artstation.com/artwork/o9w6J
Hey Polycount! Just been having fun playing Modern Warfare Remastered, and it got me wanting to model another weapon. Decided to go with a tactical HK G36 C, with an "Aimpoint" scope, HK grip, and a flashlight. Textures to follow :) More images on my artstation https://www.artstation.com/artist/mikejohnfrank86
Update on my weapon, thread here -> http://polycount.com/discussion/171105/3d-concept-the-communist-rifle#latest Blocked out most of the smaller shapes and added the straps/bipod. Also altered the design a bit. Let me know what you guys think :smile: ArtStation : mischavanandel1.artstation.com
I created a realistic "low-fi" sci-fi space station enviornment using UE4. The style I am aiming for is a art style that blends Interstellar, Alien, and Portal together. Critiques are openly welcome and very appreciated! :) - I plan on re-editing the project and reposting the final here and on Artstation!
I finally finished this weapon. I'm pretty happy with the result and I learned a lot in the process which is really important for a student like me. I used 3DS Max Substance Painter and Photoshop to create some Alphas. Hope you guys like it. Artstation: https://www.artstation.com/artwork/DNm1A
Hey everyone, it's been awhile since I checked in here. Seems like I missed a lot! Here is an armchair I made this week for an arttest. I used Zbrush, 3DCoat, 3dsmax and substance painter. Also check the artstation page for higher res: https://www.artstation.com/artwork/N41Ld Cheers!
Just finished the high poly on my Monster Slayer character, let me know what you think More images and high res on my artstation: https://www.artstation.com/artwork/wEzR6 WIP thread: http://polycount.com/discussion/163704/dan-bullocks-final-major-project-character-artist#latest
I wanted to study something new and completely out of my comfort zone. It was a nightmare trying to get the body and the head to work, a lot of the time it just came out creepy.. I underestimated how hard it was to bring a 2D character into 3D space, especially to make it artistically pleasing. Artstation Cheers, Mike