just convert the paint fx to geo. It should be textured still. Then just setup some planes. Use transfer maps to do a diffuse, and alpha transfer. Even normals if you want or AO or something although it may take ages. Should work just fine. But by default paint fx are not poly geo or at least not editable so you have to…
Konras : do you have any practical example of this ? I am not saying that it is impossible to do, but it just seems unnecessarily convoluted and hard to predict. (however, I would be happy to be won over if that technique turns out to be useful !) Regarding the normals changing after face deletion : I think it would be…
[ QUOTE ] [ QUOTE ] Really, we haven't developed any new technologies for transportation in living memory [/ QUOTE ] you must have been born just after they released that satelite with the ion drive. Or maybe the one with the Magnetoplasmadynamic (MPD) thruster [/ QUOTE ] I had been thinking I was born shortly before you…
Thanks @EarthQuake! I'm not a Facebook user so I can't get access to that group, but I appreciate the heads up and I'll keep an eye out for 4.03. While I have your attention, I have a couple other questions about the API: 1.) The render settings, which you already answered part of -- does that mean *all* the render…
The free version is the student version. You just need to create an Autodesk account. I still have my account from when i was going to high school and it's still fine. For Blender been easier as you said it's a personal opinion. In my case i found that Maya is what i like the most so it's easier for me and i'm also way…
@Autocon: Thanks bro ! @griffinax: thanks, dude i LOVE RATATAT !!!! remixes 4 Life broski*** @Two Listen: My answer to this: Surrealism :) It works in that world !! @Artifice: there will be alot of integration w/ the city and the dragon. I dont want it to look like the city is just glued on, put really part of the dragon.…
"talk about how their ideologies still differ" - I would have definitely preferred this to the falling back on some "quippy" humour just before throwing down with Doomsday. 3/4 of the film I thoroughly enjoyed (as a Superman fan). I liked this Lex Jr, I liked his sudden turns to real menace in tone, his reasoning tied in…
@seth I plan on making a single ring, rather lowpoly, and using duplicate with transform to build a flat square of chainmail. Then I will use the bend deformer and lattice deformer to shape them around the body. There's pretty much no way to avoid getting a crazy polycount so I'm waiting with that step until the end…
I uploaded a new version: Download ShaderFusion Public Beta 02 Heres the change log: *Fixed U3B5 bugs. *Fixed VertexColor node. *Added SceneDepth node - Get the depth of the scene behind the surface that is being rendered. *Added DepthBlend node - Get a blend value based on the scene depth and the current surface depth.…
First of all congratulations on finishing your project. You've done some nice hard surface modelling. Some things that you could improve on for next time. Diffuse: I know it's hard to add extra detail onto a tanks diffuse. But you could have investigated adding some camouflage to make it less blocky. Normal: Your normal…