Hey thanks for the response :) although sure they look "about the same" you can see the specular reflection is dimmer. That said, I've been working on an advanced metalness module for Toolbag2, which will include the same "specular" feature that UE4 and Frostbyte engines support.
Mostly maxscripts one can download are macroscripts that just place themselfe in the "Customize User Interface" list and you can drag'n'drop them into your toolbare, but not always the scritp is a .mcr Filetype. A few minuts aggo I downloaded this script called coctail greeble and it's not a .mcr but a .ms file. Now my…
UPDATED! 9/9/2012 First of all, congratulations to all my friends back at ArenaNet on Guild Wars 2's success! Now that it's finally released here's some more work I did: The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was…
Does anyone know of a way to get renders from Toolbag2 that are print res - 300 dpi Got a client who needs some renders for a printed booklet, my initial plan was just to render out something gigantic, and then hopefully the render would be high enough quality. Any help/advice greatly appreciated!
thank you again, that was the next issue I was having, that my edge padding got lost. :) Anyway still struggling to get perfectly synced normals. Still looks shit in Toolbag2. I just do some more tests and post some images later on.
Ok, so I lied about that other one being the last little update. So what, you wanna fight about it? lol Gave the face some more love inside of Toolbag2. And finally got the face visor glass thing to look right.
I knew that ToolBag2 had to be able to produce the illusion I was looking for, that I was getting in-engine and in-game. So I applied a function in Maya that I had recently learned about -- mirror polygon (not duplicate-special). It somehow got the NORM map to display properly ... maaaagiiic.
An environment artist could give better tips about that, but probably you should make a thread with that specific question as the title. Or better yet, search because its a very common sort of question and there is probably tons of good advice already. You can change the material in zbrush to get different feedback. There…
I know Im late to the party but Im coming up to the same problem here is my opinion so far Ddo:Pros: * easy to pick up and use, since most of us are forced to learn photoshop anyways * very quick to get beautiful uniform results * get very good previews thanks to the power of marmoset toolbag * If anything its great to…
On top of what others have said, which I agree with, you have misspelled portfolio in the header text on the top of the page. "Potfolio" Why do you have the Latin filler text immediately below the top most image? "Lorem ipsum dolor sit amet laudantium molestias similique. Quisquam incidunt ut laboriosam." Below each image…