I just found this thread! I just moved to west seattle recently, though I wouldn't be able to make it to this meet up. I would love to hang out if there is another PC meet up in the future.
Hi guys, here's my last study of female figure. I'm thinking about making demoscene with girl like this moving in real time (udk or unity), hope I have time to do this in near future.
Solid work all around, Andrew. Welcome to Polycount. Don't really have any critiques on the work, it's got fantastic progression of quality from your old to new work. Looking forward to seeing more in the future :)
Really great breakdown! It's great that you included visuals for every step of the way, it really helped showcase your workflow. I'll be sure to keep a lot of your points in mind for the future, thanks so much for this post!
always a blast to see your work! Love the covi look. very nice shapes. Tho it kinda looks like its got a little rest for your iphone. maybe its a speaker from the future? haha
Hristo: Can't talk about future skins (I just make environments and textures and rocks) Underfox: Ya! Honestly, supporting this game just shows higher ups that there is still a want and a desire for more Legacy of Kain!
Yep, even if I don't need whatever they sell in game to play, if I enjoy it I want to make sure they are rewarded for their hard work, I hope they keep putting out updates or future games ect...
"If they could figure out some way where you "rent" the game from them, and it downloads it instead of sending you a physical disc, it could be the way of the future." Oh I thought that's what Steam already did...
@RN Thanks for the feedback! I'm still learning how to do bounces well, so it's definitely something I'm focusing on in the future. I wanted to post a new animation I made! :> Thanks again for all the appreciation!
Yep, that's expected. The tool doesn't look for internal vertices. I'm not even sure if I'll ever be able to change that in the future. Sure it would be very helpful if internal shapes could be taken into account... I'll think about that.