hey looks cool dude. I would look a bit more into defining the anatomy. Especially the back muscles look a bit random to me. Same goes with the mouth. I have the feeling he should be more supported by some flesh / folds around him. Have a look at the musculature around the mouth region.
Update time. I've been working steadily on this stuff. Today was wasted mostly on getting the corners to look right. I just saw that this picture has some error on the right cornerpiece. I'll work on that then. Today wasn't really productive... Oh well, better luck tomorrow. :) And as always, any crits are definately…
Better than my first models. I would say shorten the arms, widen the upper torso and define the thighs a bit more. Here's some resources to look at. Polykarbon . fineart.sk (warning contains nudity) One more thing to do is use single sided polygons for the wings and alpha(opacity) map them
This is actually starting to look really good. You just have to remember than any polygon with more than 4 sides is DEATH, and you have a lot of DEATH on your model. And as Snader pointed out, the piece above the barrel has a lot of loops on it that don't define any shape, so eliminate them.
Wow, a mention! Thanks hawken but the mere fact that you even mentioned my entry just shows how totally wrong your opinion is! (Not that there is anything wrong the other entries you listed) I'm really surpised that Daz's entry hardly got a mention. I had definately picked him for top 5.
You have really improved your modeling skills since the old version. Very nicely defined anatomy. Personally, I would probably beef the arms-- eh, stumps-so-far.. a bit further. Just a tad. Although I'm sure I would discover they were perfect to begin with, if it was me doing it..
You're definately getting a lot closer to the original character. As mentioned, the feet are the only thing still shouting at me as "off". I think if they're just bulked up, with much less arch, you'd be pretty close. Also, the left thumb is looking a bit malnourished. Sweet work, looking forward to seeing more.
actually joe, while we were talking, I thought we were getting to know each other and that you wanted to room with us, I was gonna go into more specifics when you announced you had found other roommates. But yeah we will definately have to get a polycounters get together.
Its always a bit risky to explicitly define a path IMO, You can get temp folder location with Mel using this command http://help.autodesk.com/cloudhelp/2017/ENU/Maya-Tech-Docs/Commands/internalVar.html Or use python because its better in every way..…
the fro stays! But thanks, man. trimmed down and defined the beard a bit to make him look more righteous. Also gave some detail to the fro. Now its time to colorize the big parts in zBrush and bring him to my maya in school for the lowpoly work. Im gonna try out the new diamant-tools.