Working on the texture pack, re-did the gui as the cloth thing just wasn't gelling. Based them off the objects instead. Download is here : http://johnnysix.deviantart.com/art/WIP-Skin-229859955
Love the sculpt so far, the skin and cloth looks so natural ^_^ Agreed with darbeenbo's critiques about more realistic shoes, gnawed fingernails, etc. - that extra detail would be awesome :D
well if she's gonna be wearing clothes, her boobs will be pressed together like when wearing a bra... so better save a copy of your model, and sculpt the boobs for when she's dressed...
The best that I can come up with. I create tillable normal map and create opacity map with holes and tears on game res model. Hope to hide that ugly seam behind the cloth. :(
looks very cool, only thing that bothers me is that it feels like he has no neck. I know he has alot of clothing around that area but the head still seems to low
Been a little bit busy today and spent most of the time working on this trying to understand why baking the cloth simulation on windows 64 is so goshdarn slow but I'm atleast making progress
A small update on his clothes, decided to take out the belt on his chest, I think it got better that way though. still trying to figure out how to sculpt folds =x
The sculpting/modeling, design of his equipment + clothing especially is superb! I'm not too sure how far along you are with the texturing, but a lot of its definitions are still muddy. Hair/beard is getting there!
I agree that you probably should have worked out the anatomy more before modeling all the clothes on top. Looks pretty good but the anatomy could definitely use a lot of refining.
I havnt given much thought to the material of the darker piece, i was thinking i might make it into some sort of cloth or leather, but wood also sounds like a good idea :P