Awsome feedback!, I'll definitly revisit the chin and Brow. Ive been going back and forth alot so nothing is set n stone. Mop / Revan, good eye, I get to close to this stuff sometimes. Shotgun:I didnt want to stray to far from the original, My main purpose was to bring it up to date with subtle changes the concept is more…
unwrapping and texturing each individual pebble seems a bit odd - you could've had 4 or 5 generic stone textures sharing the same sheet and box-mapped each pebble, scaling and positioning your UVs to use the appropriate section of the bitmap. Faster, simpler, essentially more optimal looking pretty good on the whole,…
Skullbox- "The big question after every Electronic Entertainment Expo is always "which publisher won?" That query never has a definitive answer, but if the results of the Game Critics Awards: Best of E3 2006 are any indication, the winner would be Nintendo, which took home five awards--more than any other publisher. Since…
I think for that model, you relied to heavily on existing textures. It looks like you applied a cross between a stone and a wood shader on him, and then painted some of the color difference on his back, his elbows, and the palms of his hands. I like the character. And I like the mesh. But I think it would benefit greatly…
pay bands would be cool like in local government in the uk, but they would be operated per company, not nationally. So if you started as a junior artist you would be on pay scale 1 until you merited a promotion to pay scale 2. This way everyone would be aware of what was being paid to their workmates. Somehow though a lot…
I WISH I could let you make a model for the game, but this is a school project and we're not allowed to use content from other persons. We took a look at your stuff and you have some great work butt! Ok something else, sorry that I don't update the thread but I prefer a nice screenshot than a dump of models. The stone in…
I assume it may differ for different genres. Especially where people use tiny small texel size . It dictates you certain visual "style" although . You do smaller texel size and could care less about per pixel precision for sure but because of that your textures turn to be super even and flat . You can't allow any…
Zprojects store more settings. I am not sure everything they store but they keep the materials you had applied and tools you loaded. I believe they also keep the brushes and alphas you loaded? Maybe render settings too? Of course the con of this is that they KEEP this stuff and it can get cluttered real fast. File size…
\m/ Sounds awesome. Congrats man. :) I'm with you, I don't get the "resort to" mentality of it all. Sure, there are people out there that have just given up completely and wreak of desperation on these sites, but I look at it as simply another avenue. I don't prefer one to the other. They both present some good and bad. My…
Hi Oxynary. The way I get models to line up in zbrush is to bring in the high version first. Luanch Zmapper go under the projection tab and press the Capture current mesh button. Then leave zmapper and go under tool tab in zbrush go under import. The model should match. I stress should because I have had instances when it…