Looks good! I think two things that could really help for your next project would be relaxing your edges a bit, and pushing your material definitions. Your edges are a bit sharp, so they're not going to catch as many nice highlights. It's a bit unintuitive, but especially for game assets, it's important to soften sharp…
I really like the character design and also +1 to the character pass. I thought it looked awesome, but when I saw the paint over and read the suggestions, I completely agree. It will bring the already awesome character work, to a whole new level, with super simple tweaks :) As for the chicken boss... Thats hilariously…
Table of Contents High Quality Normal Mapping in Cycles Blend File Cycles and other path tracers are particularly susceptible to what I call the mirage problem when you apply normal maps or bump maps to the mesh. This occurs when you put a normal map on a mesh that bends the reflection vector too far away from the…
Yeah all the methods you described above are good. f you want that you can buy an anatomy model or get a digital one. As oglu said, anatomy study is a life long endevour. I feel you just dont study it , get good and move on. Its something you will continue to do, for life. There are loads of digital anatomy reference…
I cant say I'm a pro investor but I did make a bit of money and learned a few tips&tricks. I will try to hare them: 1: It's not easy and not fast money [it might feel that sometimes but its not) it require patience. Make sure that you wont need that money in the near future. 2: Research!!! The most important part! You…
Thanks. The scrapes on the edges of the upper receiver along the stock channels are popping like that from the angle of the light catching the spec hard. Its all in the spec along that edge, maybe a bit darker in the diffuse. Though I do agree its probably too strong. When I go back over it, I'll see what I can do about…
I've worked mostly on the art side of CG so far. I dont even know any programming languages. So far ive worked on animating, rigging, and creating 3D art in 3ds MAX and zbrush (and photoshop for textures) That said, I am pretty good at math and physics, and i'm only average at drawing (i was probably the best drawer in my…
For the moment, concentrate on still images; show-reels are really only relevant for animators & f/x artists. Cull your portfolio to include only the best - and most relevant - pieces. You will be judged by your weakest piece, so you're much better off with 3 good pieces than with 3 good pieces and 6 mediocre ones. Also,…
Nope, we mean id Tech 2. The screenshots with RtCW are us saying "Hey, heres this area from RtCW, but remade in OverDose to show you what it would be like". OverDose is built on the frameworks of The Quake II Evolved engine, which is our previous engine creation back in the Q2 source port days. Everything you see thats in…