Everything you wrote sounds reasonable. Time is money but it goes both ways. You cant make a game without people. There will come a time when people wont be necessary and companies will gladly do without them, but for now we are still necessary. I respect studios for providing the chance to make a living at what I love,…
I cant answer that, but on the topic of physx I have another question. Because if you want to work with Physx you might not be able to do so at all as I had file extension problems. Basically some time ago a year or two I dont know, but the file extensions used to be .apx for physic cloth, now I cant get that working as it…
Hi Dave, Yeah I completely get what you are talking about. We do have some things in Chamfer that help filter without you assigning exact edges to chamfer. If you are modeling and you have it set to all edges, all the edges will chamfer. Then you have a few ways to filter out the edges you don't want. You can set it to…
I'm looking at one posting right now with the description "I need a model of an iPhone 4g with textures.Like the model in the attachment. I will need it an .obj format." To me that could range from; a chamfered box with bitmaps; to clean game ready model with normals/specs; to a highpoly film ready model with 2048 tga…
You might consider adding a little hue. saturation variation to the skin, perhaps a little countershading to break up a bit of the very monochrome skin. also adding some warmer pinkish tones in the face around the nose, cheeks and mouth, and some darker less saturated tones around the eyes could help make him feel more…
Hi Matthew, I agree with DWalker, but you knowing that I think that won't help you. What will help you is taking a step back from what you have done and doing some preparation first i.e research other websites of a similar genre and also planning out how you want the website to look. At the moment the site is very thrown…
No, but if I did than your advice would be useful, thank you. It appears I was wrong about everything being okay when extracting from a sphere. Here is what happens when I extract with a thickness of 1: It is way too much. The useful range of the thickness (for me, at least) is something like -0.15 to 0.15. Bigger values…
I know this is just the concept, but I would be careful with the dark values on the skin. In particular, the shadowing in the cleavage is too dark for her skin tone (it ends up looking more like dirt :poly136:). The lighter and more saturated colors of the shadows on the hands would work better, I think. I would also be…
Yeah, Im struggling pretty hard right now to just get pretty simple shapes, but I have to say that the connect tool is way better than mayas. Everything seems to be more precise in max. Now Im looking for something similar to the snap tools in maya. Only thing I can find is align, which I cant seem to understand :P I want…
Greetings! New guy here so feel free to bully me! I'm 33 years old and currently have a full time job as a mechanical engineer (already have a degree). I'm working with CAD programs for 8 years now, but unfortunately i'm not very happy with my field. Last year i started some modeling with blender and i must say i'm excited…