There's also no media content that can practically be consumed at that resolution with the exception of images. You don't find video in higher resolutions than 1080p except in extenuating circumstances.
Hey, thanks for replying, the original idea was to make a sculpt everyday, and any critique that i get apply to the next sculpt. This way i get a lot of practice.
I would suggest not doing characters then, and trying props or environments, something you can sub-d model the high-poly to practice the high-->low pipeline.
Just making it on my own, as practice mostly. Thanks for the feedback, I'll adjust the arms properly, As for the face, I'm not sure how to make it less wonky. :D
NG Skintools saved me hours of work when I had to do some super quick rigging and animation at the office. The skinweight mirroring is practically flawless.