Okay just to clear this one up Yes the BSA does get a decent amount of money from the church, but it does not come out of Church Tithing or donations or even the Church's Budget, but rather out of the members own pocket. The members decide what they want to pay and then that money is sent to the scout district office. It's…
Post updated to clarify. I knew I should have gone with checkboxes... As to whether it's important to differentiate, it makes a world of difference to me so that's why I ask. I see people comment about maya lacking 'interactive' tools and praising Modo which is cluttered with tools I'd never use (IE. Planar slice, slice…
looks nice, two things that spring to mind though. firstly i'd love to see some sort of change over time. if you could create just the symbols, then connect them with the lines, then finally the ring and the rest that would be cool. currently it's just looping which is nice but if it's a spell effect or similar i'd expect…
some background would be cool, like what kind of game- what the programmer hopes to accomplish etc etc- with that said the land mass looks like someone took a cookie cutter to a chunk of land mass and dropped it in the ocean. would be more intresting if you tried to make it look more like land was pushing its way out of…
And lucky I did add that other box because you guys have added about 10 more things to the list lol. I know the questionnaire isn't perfect but I've had a great response so far with some interesting results. The discussion on here is helping me out a tonne too. So thanks a bunch guys. :poly121: Oh on a separate note you…
http://www.anamie.com/ really good for planing animation on paper and some concepts of weight [ame]http://www.amazon.de/gp/product/0811850161/ref=oss_product[/ame] Draw the Looney Tunes, maybe sounds stupid, but they cover alot of exaggeration, line of action, etc. really great book…
it looks neat but if that thing on the bottom right is the texture then you are wasting a BUTTLOAD of space. things like the roof should be a 16x16 or 32x32 tileable texture, same with a lot of the things like the silos, and vert light the areas you want blacked out or something. same with the garage doors. I'm assuming…
Model from more than just a side reference? It looks like you're modeling from a side ortho only, so you're keeping everything on one plane, which makes it look very boxy. The covenant guns in Halo (that is a halo gun right?) are pretty curvy, try modeling those. it doesn't matter if you start from a box or a cylinder or…
TBH, you should try your best to get this one down to under 200 polygons MAX and even try a 64x64 res texture, if not lower. The DS doesn't have the resolution your screen has, remember that (256x192). Now this shot is at DS res, and I'll be honest even the mech on it at scale I feel is way to big for the screen... But…
I know cops are supposed to be good examples of humanity etc but yeah. Just keep in mind that they have a shitton of pressure and anywhere in the crowds there might be a nutjob aiming for their head with a brick. I'd certainly be on my toes and react to everything that seemed hostile. But yeah, I agree there's alot of bad…