Allright Guys sorry for it being a little later then usual; I had some issues trying to get unreal to work. But here is the update for the Top half of the Building. a lot of the Metal hasn't been hit with green because I wanted to push the metal more, and make it look better overall. So there is the update on that.…
Just a small update: This is all I could do today. As you can see on the screenshots, I am really trying not to go into any details at all. Just the great shapes of the plane. When I am done with the "plane" form, I am going to pose it in half mode, block it off, all the missing pieces. And last and not least, mockup of…
It's been a long time since I've updated my progress here. It's mainly because I focused on boring tweaking and stuff like this (besides the fact that I was sucked into other projects and just general study business...) But the I am, finaly with a concept that is aproved and ready. This will allow me to work on stuff that…
Update 8/26! Been a while since I updated. Got a lot going on in addition to working on this guy. So far I have the armor going a bit. Right now I'm going through the shirt and detailing out the appropriate wrinkle/creases. Then I need to do the same to the pants. I haven't spent much time on the shoes yet but that will be…
My first answer was going to be: Try bumping up the Indirect Normal Influence Boost in the Lightmass section of the World Properties, the default is 0.3 try going higher. but since you already tried that... I seem to remember someone else having a similar issue and the cause was that the normal maps weren't imported and…
After reading your post again, i don't think BSP would help you here. But you could try increasing/deceasing the bucket size depending on the complexity of your scene. Form the help: "To render the scene, the mental ray renderer subdivides the image into rectangular sections, or “buckets.” Using a smaller bucket size…
New Updates are coming in the following Days :) So I finally added my own grass :) . The trees that are placed in the scene are still placeholders but will be updated in the following days. I also added the alley wall which I will break up with decals and ivy later. The street has now some dirt and puddles but I still need…
Hi Guys I really need your help! I keep receiving this error after updating to Dota 2 Reborn "Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted" before the update I dont have any problem with importing the model. The model…
So i got tasked with recreating a metal security box with a manufacturer that does sheet metal work specificly because i know fusion 360, i guess this program is design for real world standards, the tool is fantastic. ill post the update because im stuck working and haven't been able to finish the bouncerbot model and get…
Thank you all for the comments and i will definatly be sorting them out soon, go on holiday tonight so this wont be updated for 2weeks good time to start a project :P I wish i had a dx11 card, well i do at work. I have seen some amazing stuff with dx11 so may need to bring it to work. Those reflections and the scale are…