Wait, the first image is your reference - I was thinking you were really great at rendering offline for the whole time, lol. You need to step up your texturing, also use more polys. Nothing is uglier than supposed round things looking like a heptagon. What you mainly miss is drybrushing, > edge highlights. Why didnt you…
Hello all! I'm gonna simultaneously ressurect this awesome thread and throw my hat into the ring. I love the models I've downloaded here and they've certainly informed some of my own work, so I'm going to pay it forward how I can. Releasing my Spider-Gwen model out into the world as I've gotten a few requests to make her…
The same what earthquake said about the gun itself applies to the mag. You got too sharp edges there, which wont render to your normal map and you wont get that nice round edge look everybody wants from a normal map bake The same applies for the optic system and some other parts. Also you might want to check how those…
One thing about the eyes: I think it's worth adjusting the upper eyelid so that it's making contact with the pupil. When you can see a full ring of the iris around the pupil it creates the impression that the pupils are contracting because of a bright light. Once you get eyelashes in there it should help a lot too. You can…
yes that is the concept that got me inspired, but i don't want to copy it, instead of the throne i intend to create a statue holding a sword (the Ashbringer, for those who played) something like the statue holding the broken blade in Lord of the rings. And another thing with the corridor: this whole cathedral inside the…
Triangulating before baking? Sounds messy. I often use a projection cage and the thought of editing a triangulated cage gives me a headache. It's bad enough they don't put loop/ring functions in the projection modifier... I suspect that whatever flaws it fixes are pretty minor compared to the time it eats up? I can see…
+1 to bigger belly - it will help with mass, break up the transition to his tuby (not tubby but like a tube) legs and will just make him look more dynamic... even w/o a pose. If "ok" = good enough.. then the transition between his arms and guns is good enough. If I was you and you were me.. I would say.. ney, you! "ok" is…
Right now the wood grain (the rings/wood pattern/howeveryouwhannacallit) doesn't look natural. It doesn't follow the shape of the wood. Looks like you just randomly slapped a photo without paying too much attention to it. A few examples of what I mean;…
For organic shapes, the Bonus Tools addon has a nice auto unfold that works similar to the blender workflow (set seams then unfold while projecting). Nightshade UV is a great addition too many features to mention, check that out if they'll allow it where you work. One of my favorites from this will straighten shells, like…
Things I'm thinking of doing/ should do .Reduce the level of normal detail on the black horns to coincide with the roughness level they have, or increase the roughness ot make less shinny. . Add some small black spots on the light scales, like alligators have. .change the surface detail of the beak so its more directional…