@ScopeDragon dont missunderstand me, Im not really scared about AI taking my job or anything. There will always be something to do, even at the point when AI can do all the things we can, and do it better then us humans will always find a way. For me its all about being prepared. knowing AI will do EVERYTHING we can, but…
Hey Grimm! Thanks for your comments, I'm looking in to it. I did tweak a few materials like you said but I was wondering if you could point out these points as well with a paint over perhaps? The reason why I kind of had trouble with the spec was the DX11 setting called IBR. Was a bit of a bitch to get it to work properly,…
what i see as problems - the concrete has no color variation nor detail variation (the second you can go without) - Blood spatters are too big and they look unrealistic. Think that those bloodstains didn't occur at the same point in time. One maybe is old and dried, one is fresh, one is so old it started to dissapear, one…
The sword would look a lot better if the blade would be around 1/3 (+) longer, as it would have a lot more visual balance to counteract the grip. Be careful with the yellows. Do not mix cold yellow with warm red tones, that does not work. Change the gold to a more warm tone, and itll work better in terms of palette. Edit:…
Not sure you need any advice on lighting an interior, that look amazing in it's own way! Halo 4 looks messy, tons of point lights. Loved the giant exterior crazy sci fi painting stuff in Halo 4, but the interiors were rather boring. I'd much rather play through your understated, spartan, almost tron like thing than just…
Threw the balance off a little with the staff getting painted in. Going to work on the values and see if I can balance out focus a little more. getting closer to happy with this design. I feel that once I resolve the simple shapes on the cape a sketch should be enough for the front design and the bag should click into…
The good news is, if you created everything accurate to the stretched image, You can just stretch the reference plane back down along with all the geometry and have things more or less where they need to be. As for the spot your trying to fix, Would you mind pointing it out? I'm unsure of which spot your trying to tackle.…
here are a couple feature requests that came up in the last few weeks: - global toggle for mip map and filtering switches that affect all textures in the scene. for getting crisper renders when zoomed out - display mesh data (triangle count, etc) for multiple selected meshes, same for selected folders or groups too (summed…
Throne Room update - "When 8-bit Was King" In my childhood world, my Commodore was king and my desk was his throne room. What I'd like from anyone who sees this is ... what's wrong with this scene? I've been staring at this for a few weeks now and while I feel it's basically done, I know that I've developed mental blinders…
So here's an update, made the tunnel from modular pieces and changed the layout a few times but think I have it now. Wanted some points of interest so there's a collapsed ceiling, staircase and dropshaft area. Also made some props, thought the polycount might be a little high but there are some extra loops for vertex…