Can't really do that within the same modifier. Better to use separate objects. Anyhow, those objects are separate in real life, so your model should do the same. This is worth a read (help file) http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-9F0E9AC3-FAE6-46A6-83F3-591084220B12 I used all three methods recently…
I've been following your project on the UE forums, good stuff so far! Since you seem to already have a lot of good environment work and art going on, you may want to take the budget you have and push a small interactive piece like a puzzle or slice of narrative. This would mainly be programmer heavy/ blueprint work but it…
Hey man. Just some quick critique... Try to optimize the use of your texture space better. I'm not sure what your final plan is with the sides of your wall, but it seems like you could save a lot of space by stacking UV shells of the sides. If these pieces are going to be modular, how often would those sides even be seen?…
Thanks for the feedback! The graphics are kind of placeholder as I try stuff out. The funky screen format is because I tried to make it for iPhones, but it is going to be hard to navigate it. It is going to be to detailed to play, and I would like to be able to fit all tiles in the view at the same time. At a later stage I…
This is what I meant... The first picture shows a circle displaced and made to be a normal map with very little to no bevel: This next image shows the same shape with some slope applied: these were captured in Substance Designer, using the same tessellation setting. On the first picture we can see similar artifacts to…
It really changes on what kind of work you should do. Just make experiments and get more experience to make better decision. I made a lot of wrong decisions on our studio's mobile games but i learned a lot from them. Now i'm still learning and trying new workflows to make it better and more suitable. For environment and…
Thanks all for the quick reply. As for you, Hostilis, I am folowing only a basic idea of four "feet"- the steps leading to the cylindrical center- placed in a cross configuration rotated about the central cylinder. I do intend for the center to be greater in diameter as well as to have multiple floors. I use the UDK(unreal…
Hi Dan I'm very interested in your project and would like to get involved. I'm currently working freelance for a couple of games studios, working as a environment and asset artist making modular assets as well as props with diffuse, spec and normal maps which I generate in maya, photoshop or mudbox and exported to udk. I…
nostalgia!!!!!! oh man. Totally agree with Oniram about flythrough with music, oh boy. As for the terrain, the tiling is getting a bit fierce, the detail itself is nice but i really think it needs to be adjusted or blended with a larger scale detail through the material to make it feel a little more natural. The rocks have…
On the front page, it looks like you only have one finished artwork. I just thought the picture didn't load all the way for a while. Might want to get creative on fixing that. Maybe seperate project pages, or categories? Also, if you're going for realtime jobs you want to use an Engine or Toolbag 2. Vray/Keyshot don't show…