For sure! That's one of the things I was working on today, hopefully I can make it feel like it fits with the rest of the gun. For the most part, that section of the gun actually is really shiny. I'll introduce some grain into the gloss and spec, hopefully that will help match it. No offense taken! I've held off working on…
You're on the right track, but you need to loose the texture /hair and use the basic material so you can move the intetactive light around and evaluate the forms properly. You can't properly study and sculpt the forms if you're distracting yourself with the hair/texture. That stuff is superficial and comes much later. As…
Hello Holly! Definitely off to a good start! I took the liberty to scratch down a few things that stuck out to me the most. [IMG][/img] I think some of these issues could be solved by getting a dedicated camera set up in-engine. I can see that you have your gizmo up and the unfortunate thing about not having a dedicated…
We have three machines at our place: - Twilight Zone (I second skayne on it being awesome) - Corvette - Star Trek: The Next Generation We bought all three from a business friend. He bought them in huge numbers (when we bought these three, he had at least fifty in his shop) from failed arcades in Germany. Two big things to…
Hey there to start in your first post you have the different variations of that one character. I feel as if you could have another shot showing that character in a situation that gives the viewer more context as to what world she is from. In the picture labeled Jade I think some of the proportions are a bit off. For…
Wow... Maybe we should all start wearing tin foil on our heads... Really though, far too many are trying to focusing on the bad of this game. In my mind the game is an amazing social experiment / event. A friend of mine at work who openly admits he was the laziest person ever and would only walk to get to work, he did 50k…
Looking good so far! I struggle with female anatomy quite a bit myself. The biggest problem that I see so far is the proportions are off. The neck looks about twice as long as it should be, thighs are shorter than the shins, forearms appear to be longer than the upper arm (but this may be due to the large hands), the belly…
New version is out, updates included are: * camera light option * new colour picker * couple tweaks to hopefully prevent a instances of crashing. Beats, No clue what's going on. I'll try and look into it some more. Lachtan, the alpha channel on the specular channel controls the roughness of the specular channel. I'll…
Completely true. It's funny, artists are so used to saying use reference for anatomy, mechanicals or environments but people forget that step when making materials, it's extremely important to be able to breakdown what you're seeing and try to replicate that instead of working off how you 'think' a material looks or reacts…
I think its pretty obvious that these games where rough prototypes so I'm not going to wate time telling you that an armadillo doesnt make sense contextually. Straight up, top down shooter was bland boring and there's a million. Same for ball rolling clone #3943201. The ninja game had nice controls but it was far to…