- make the images bigger. 1920x1080 is the bare minimum. Just go full 4k! I feel you are hiding a lot of stuff. - use JPG so people wont have to wait for ages to see your work. - your environments are mostly hidden in darkness. - work with textures more. Especially on props.
I had first seen this on Star Wars Episode 1: Racer (1999) for the N64, check this video at 10:36 : https://www.youtube.com/watch?v=CSvXIAnVzYE&t=10m36s
Here is a stab at a mockup for thread layout. In passing, working on it I realized that the forum update might have been designed on a 2560 pixels wide screen used as main monitor (hence the oversized fonts), while I would expect most users to view it on a secondary display - therefore I included a 1920*1200 frame for…
Hi! I'm a new member here. I have been in Map making/modeling and all other things associated with game development as a hobbie since 1997. Being just a hobbiest for years, software prices are an extreme concern. I think Autodesk is missing the mark on Maya LT, and it's current set of features. I had my credit card out…
I think I've finished the modeling and did an initial normal/occlusion bake from xnormal. I'll create more normal detail using crazybump for stamped text, screws etc etc. I just threw on a metal like texture so I could see how the normals looked without just a gray color. The model weighs in at 1900 verts. I'm sure there's…
woW, That's great. You drew the concept for your character and his props. Moreover, I like the first phase of your sculpture it is nice. I am waiting for the final model. This is the link of my work if you have time and look at it, i will be happy.…