I strongly doubt anyone is using 16bit for base colour in games due to the vram cost. 16bit is probably quite rare even for normal maps. A few hero props might make use of them, but I would assume they're quite rare. If you are targeting offline rendering, is memory as much of a constraint? I have no idea; I imagine it…
I simply use "edit mesh>merge" myself. Make sure to have "always merge for 2 vertexes" checked. Merges vertexes and uv's. I have it set to M on my keyboard, so I just select the vertexes i want to merge and hit M. Alternatively, you can use the "merge vertex tool" and set it to target vertex or center, depending on the…
Thanks everyone for commenting. Nice link dudealan2001. My biggest fear was how the colours lookon other monitors. I've got dell u2412m IPS monitors which display fantastic color and contrast accuracy compared to your average LCD. You almost need a cheap monitor aswell, to test your projects on. :P The fly through will be…
Ok, I need some help here. Currently I think this tree is 'ok', I still want to shift things around on it but the gist is there. I am using three textures. One for the trunk base that is 1:1, one tiling bark texture for the top bark / branches and one for the leaves. I am currently concerned about the poly count. Right now…
The most obvious target for optimization are the various hinges on the legs. You can probably reduce the number of sides on each of those cylinders by half without any appreciable loss in quality. You can easily save 4k polygons with the joints alone. (And really, why did you spend well over 10% of your total budget on leg…
Agree RE materials :) I'm looking at the Rotunda, but I think I see 2 main things that could really help your chances: * Lighting & Composition - seems like there should be something important in the middle, also better lighting - look at cinematography that has much the same objects/materials of the era * Methodology -…
i realize its a scifi shooter and anything goes and realisms out...... but i dont suppose maybe trade out the glass or what ever material it is for a sturdier metalic canopy? something along the lines of a metal gear or something, or maybe just more metal with strategically placed glass view ports. personally i think it…
okay, maybe a dametime post will work out a little better, so I'm trying out Maya 2012 (longtime user but we've got max at work and it's growing on me) and I've got my first test bake for the head, 4k tri right now, which is a little high for the target but pretty low if it was Naughty Dog and easy to reduce further. I…
When you subdivide a mesh in ZBrush, it modifies the base mesh that it later uses to bake a map from. In this case you've got a a mesh with two open ends with no control edges around them; subdividing will cause those open ends to contract. Do this: Import your base mesh, store a Morph Target, subdivide your mesh and maybe…
Well, if he had passed on getting such a huge bonus, Activision could have afforded to keep some of the studios it closed open. That much money could have sustained a mid-size studio for two years straight. At the end of the day, Robert Kotick is a business man, not a game developer. He doesn't actually care about making…