oops, called it too soon. turns out i was not doing a proper spec/gloss map for the way toolbag handles lighting. i've always wondered why my stuff tends to look odd in it.
Thanks Jigsaw, It's encouraging to hear that haha :) Anyway, gotten the bases down where i want them, just time to adjust and then a noice spec, which should really help sell the different materials.
I would have used way less texture res for the eye and painted the shadow/spec on an alpha plane over the eyeball instead of something that will move with the eye, thus look awkward once animated.
doing the lowpolys and textures of models i did so far. this one only has difuse and normal applied to it- need to tweak more the difuse and then do the spec. and after im gonna do the wheelbarrow. :)
here's a little tutorial I put together for setting up materials in Max (normal, spec, color and glow) http://chrisholden.net/tutor/maxnm_material.jpg not specific to glow, but quickly covers applying on to a material in Max.
This is looking great man, I'm not seeing too much of the spec working though, it could be that you are flooding the lights, or it could be really subtle. This is looking great though, so keep up the awesome work :)
Thx a lot for crits.i added simple nm and spec details.i will remove seam after finshing texturing. i hope i will add some hair,so you won't see ears xD.
Here is the start to my texturing Diffuse: http://i.imgur.com/mj0OYjQ.jpg Spec: http://i.imgur.com/1GuseU8.jpg AO: http://i.imgur.com/ehNmihO.jpg Normals: http://i.imgur.com/689nBom.jpg Gloss: http://i.imgur.com/R3gekPN.jpg
Dude excellent stuff like seriously, this is where I hope to be one day with my modeling skills. Hey quick question, what were the specs on that Helicopter? Like Texture size and Tri count?