Thanks! What I think I might do is create each branch/root separately then combine and merge them into one mesh. That way I can use the anim deformers.
Hey guys. Thanks for the positive comments and critique! I finally got around to desaturating the hair and making the black roots more visible. It's not a dramatic change but hopefully it looks a little better.
Here is a vid, now I am gonna go back to working on robo-house while I look for a place to live (: [ame] http://www.youtube.com/watch?v=xajEw4s60nk[/ame]
That isn't suprising. Drugs and mysticism have been intertwined for millenia- hell the Greek word for sorcery is where we get the root for 'pharmacy'. Sounds like normal media sensationalism to me.
Aye. I wasn't too pleased with the third incarnation of Doom--I enjoyed the first two because they were the Serious Sam of their time, and it was glorious. Hopefully id will return to their roots this time.
And already 2.67 is well under way, the new Bevel code just got added to the Bevel modifier: http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54713
Obj exorter has been updated first: https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4753 (This is for split vertex normals, smoothing groups was already in before)
Theres no way to stop the root of the problem. I've purchased 1-2 tutorials from 3d motive, its not hard just to use fraps or something :\ you can't stop anything nowadays.
@Evanescfan , I parented the X translation of the camera to her root. I adjusted weight at the begining of the translation to get rid of the pop. I will post a more polished pass tonight. Thanks for the feedback!!!!!