Hi Cyrael, I am an animator :) I have several suggestions and tips, some of which have probably already been mentioned. But let me start by saying that I think this is a pretty good animation and with some small changes and polish could be a strong piece for you. Always use reference! It makes your life easier, and gives…
Caspar and Verena spent a year of their lives working together to create this authentic Victorian Room. In this extensive breakdown, as well as a Q&A, we dive into the minds of both artists to see how they planned this project, worked together and stayed motivated for over a year.…
Hey guys, having big issue and I'm not super technical. I'm trying to install marmoset as well as UDK and when I go to run the installer files I receive a message saying its not a win 32 app or something to that extent. I'm running windows vista. any help would be much appreciated, thanks everyone.
Ddo and 3do seem to work fine but everytime I click on the ndo button, it never displays a UI. Im tyring to create normal maps from scratch like I've seen in some YouTube vids, but it seems unresponsive. I am a new user and am trying to enjoy this tool to is fullest extent. Please help
Hey there im looking for some freelance work during the summer you can see my work at www.armanguy.net i have extensive knowledge of 3ds max 8/Photoshop/After effects/ and Flash: here is a preview of my work: I only made the HUD everything else on the screen is made by other artists.
Yeah, looking back, I definitely could've masked them. I'll show the trimsheets in the breakdown I'm working on. Thanks for the feedback Thanks! I'm currently working on a breakdown. I'd like for it to be pretty extensive with every step of the way covered, so it might take some more time
Never used World Machine with Unity but I've fiddled with Unity terrain, which expects the height map to be in a 16-bit RAW format. I'd assume that you can just import the .r16 to Unity or just change the extension to .raw in Windows and it'll work just fine.
Why would it work faster/smoother? isnt DX 11 just and extension to DX adding some new features. Did anyone see the Send to vids showing maya to mudbox linking?. thats there for max too, nice to see they've done their own version of GoZee
I wasn't going to the extent of saying the character itself is Tom Hardy, but the face was based on him originally and kinda stopped going for his likeness in the end, but its good that it stills resembles him :D and yup clothing in zbrush. Thanks dude! Also cheers, Torch :D
I have Photoshop CS6 and Max 2013 I think.. that sounds awesome for PS, can I load a mesh into the 3D view? Thanks for the Substance Painter tip! Going to look that up now, would you recommend it as being as extensive as Photoshop for its 2D capabilities?