i made you a quick paintover showing how i would approach this piece of wood i think you can go much much subtler. Hand-painted means just that - get in there and paint. a lot of people don't seem to mix it up much when approaching this style, and keep things very sketchy and obvious. i changed the tone a little to get it…
So with the way dynamic cloth works in Unreal, you paint a mask for the parts that are to be simulated so it doesn't need to be a separate object or element. You just paint in the part that should simulate in the cloth tool. If you break it into separate objects that creates another draw call. Which you might want if…
JO420, I see your point. If the school indeed fails at introducing students to various aspects, then it's not a very good school. I was indeed talking from my experience, where the school did introduce plenty of aspects and taught the basics. After that, it was up to the students to polish their skills. The school…
I've seen this thing a few times over the last few months or so in the WAYWO thread and each time i see it i think it looks exactly the same. Sorry to say that as it really looks like you're putting a hell of a lot time into the details, perhaps too much time. One thing you need to be extremely careful of is visual noise.…
hello! I have a question. Is Lighting improvments in your plans? Now I dont meen shadows or reflections, there is a lot of coments about shadows on google play I have seen. I meen lighting quality of point lights for the first. 1) I know that now it's only per vertex lighting in spacedraw. Will the pixel lighting added?…
RexM, first of all I didn't come to insult you but you brought it on yourself by stating that mental conditions were the result of vaccines ( and your proof proves nothing, please educate yourself on the subject). I quote you:"Don't bother with vaccines. There are cases of kids getting instant autism from vaccines even…
This brings me back to when I started modeling heads. you are doing all the "mistakes" I did when I first made my heads. Make your loops around the mouth go in circular patterns and not to the back of the head like you are doing now. If you do that you'll get nasty shading around the mouth and jaw. Mop has some good head…
Spent several days getting art to a "good enough for alpha" state. It gets a bit repetitive with only a handful of assets but I am just trying to get things back to a playable state ASAP. I'll add in the nice fall color trees and extra goodies later. Now that we have a new terrain, have to rebuild the 2d map for it, then…
I was hoping to find someone here that's gone there and taken their curriculum. My career focus is on 3d modeling and texturing, but after viewing numerous 3d job descriptions it seems that most places are looking for a jack of all trades type of employee. i.e, a 3d modeler that can work on characters, can draw…
ok I have this posted in another forum, but I figure I will be true to my poly count comunity and show my latest works Im currently in my last 3 quaters of school, and already having a job working on some casual games, so Im pretty set on just job security and all that jazz right now. But im pieceing together a demo wheel…