I have been thinking about alternative ways to attract high poly modellers to build assets for my Quake 4 project. I've noticed that contests tend to be pretty popular and thought that I might be able to catch more bees with some honey (money) Our project is a non-profit project so it is impossible to pay a professional…
It's been 2-3 weeks since I started with Zbrush. I watched DOZENS of tutorials. But in none of them...they explain how to fix Edit Mode - T When I press this thing...everything goes wrong. I watched like 4 tutorials about it to try to learn how to fix it...TO UNDERSTAND IT...I could not find the right answer. I know you…
Weekly Update #11 Hi Polycount! I wanted to kick off 2018 by showing you Strawhart’s first official teaser trailer! https://www.youtube.com/watch?v=qGwQyat1H-I We’ve put a bunch of work into the game and the trailer, so it’s really gratifying to finally get to put it out into the world! We rendered most of the footage you…
as for art, Id remove all crap which basically no game-art employer/client is interested in. 1. Pistol has quite tight edges, soften them up, bake it down into lowpoly and make textures 2. freelance work - I personally dont seea reason to add random hipoly pieces like small bottles which you model in 10 minutes or jsut…
Thanks for the feedback guys :) sltrOlsson: Sure, I can try explaining my process a bit. Normally when I do textures I don't really have a certain structure or typical workflow that I follow, it tends to be a bit chaotic at times. But generally I start out by loosely laying down a base containing the most essential details…
I think that it's safe to say that this past week I have been playing the game I have always wanted to play ever since the days of PS1. Everything about this is what I hoped it to be, and whilst there are some minor issues here and there with the game, overall there hasn't been a single aspect that has disappointed me. It…
I've adopted a workflow that uses BOTH Quixel and Substance Painter. I'm doing a lot of texture-first, or tiling texture, hard-surface environment work. Neither tool makes that "easy"...but Quixel's nDo is about as straightforward as it gets for normal map generation--it's incredible easy and versatile...doing similar…
My review of your site: - Way too small thumbnails overall, I shouldn't have to click a picture to see any detail. - The game category link image doesn't lead anywhere. - I can't save your picture or open them in new tabs. Just get rid of lightbox, it's fucking junk. - Don't show WIP as it'll look like you don't finish…
Ok well for those looking at this thread anew, yeah I've piked out on that crystal creature up top. I might redo it at some point, of course facilitating some of the feedback I was given for it. Stuff that happened: I got my Degree in Communication Design (I may as well say Graphics Design, since I'm so sick of the…